WHAT IS THE PERFECT LETTERHEAD FOR YOUR BUSINESSWritten by Blur Loterina
If you want to make a letterhead, think of a unique and pleasing design that would fit nature of your business. Search on effective letterheads to serve as your guide.Consider making a letterhead with raised letters that are rounded on front. For materials, you will need foam, sandpaper, scroll saw or cutter, spray paint, varnish, cardboard, carbon paper, push pins and wooden plank for panel. In making outline, you can use Corel Draw or any other computer graphics programs. After making layout, start printing letters. You can either manually draw it or make use of computer if you wanted a fast and accurate output. Print letters individually on a carbon paper so that you can easily trace them on foam. After plotting letters, use a scroll saw or cutter to cut them. This step is quite difficult because there is a possibility that letters will be deformed. Make sure that back sides of letters are well shaped and flat. For front, you will have to round it. Sanding of letters is very time consuming. In this step, use a sand paper to smooth-even letters and to make curves for front side. Have a copy of outline of design. You can print it on a plain white paper. Fill letters with dark colors so that it will be easy for you to determine irregularity in shape of sanded letters. Make letters on your outline a little larger so that you can easily see difference.
| | Texturing and Lighting in Discreet 3ds max 6Written by Nashville
Global illumination tugs along cool products for modern people. They are geared toward hard core production and fill just about any visualization, animation and visual effects’ needs.Texturing and Lighting in Discreet 3ds max 6 by George Maestri as published in Computer Graphics World, covers everything needed to texture, light, and render realistic scenes in 3ds max. The title steps you through designing materials, mapping textures, and lighting scenes as well as creating shaders, lights, and cameras for both Mental Ray and Max’s Scanline renderer. Advanced topics include complex mapping, multi-pass rendering, caustics, and global illumination. GEORGE MAESTRI, as written in rubberbug.com, in which he is president, has worked as a writer, director, and producer in both traditional and computer animation for such companies as Nickelodeon, Warner Brothers, Disney, Comedy Central, Film Roman, Curious Pictures, MGM, ABC, CBS, and Fox, among others. He has written and edited several books and dozens of articles on computer animation for magazines such as Computer Graphics World, DV, Publish, and Digital Magic, among others. Maestri also authored Splutterfish's 3ds max Renderer. He writes: In addition to global illumination, Brazil can calculate the
|