WHAT IS THE PERFECT LETTERHEAD FOR YOUR BUSINESS

Written by Blur Loterina


If you want to make a letterhead, think of a unique and pleasing design that would fitrepparttar nature of your business. Search on effective letterheads to serve as your guide.

Consider making a letterhead with raised letters that are rounded onrepparttar 107387 front. Forrepparttar 107388 materials, you will need foam, sandpaper, scroll saw or cutter, spray paint, varnish, cardboard, carbon paper, push pins and wooden plank forrepparttar 107389 panel. In makingrepparttar 107390 outline, you can userepparttar 107391 Corel Draw or any other computer graphics programs.

After makingrepparttar 107392 layout, start printingrepparttar 107393 letters. You can either manually draw it or make use ofrepparttar 107394 computer if you wanted a fast and accurate output. Printrepparttar 107395 letters individually on a carbon paper so that you can easily trace them onrepparttar 107396 foam.

After plottingrepparttar 107397 letters, use a scroll saw or cutter to cut them. This step is quite difficult because there is a possibility thatrepparttar 107398 letters will be deformed. Make sure thatrepparttar 107399 back sides ofrepparttar 107400 letters are well shaped and flat. Forrepparttar 107401 front, you will have to round it.

Sanding ofrepparttar 107402 letters is very time consuming. In this step, use a sand paper to smooth-evenrepparttar 107403 letters and to makerepparttar 107404 curves forrepparttar 107405 front side.

Have a copy ofrepparttar 107406 outline ofrepparttar 107407 design. You can print it on a plain white paper. Fillrepparttar 107408 letters with dark colors so that it will be easy for you to determine irregularity inrepparttar 107409 shape ofrepparttar 107410 sanded letters. Makerepparttar 107411 letters on your outline a little larger so that you can easily seerepparttar 107412 difference.

Texturing and Lighting in Discreet 3ds max 6

Written by Nashville


Global illumination tugs along cool products forrepparttar modern people. They are geared toward hard core production and fill just about any visualization, animation and visual effects’ needs.

Texturing and Lighting in Discreet 3ds max 6 by George Maestri as published in Computer Graphics World, covers everything needed to texture, light, and render realistic scenes in 3ds max. The title steps you through designing materials, mapping textures, and lighting scenes as well as creating shaders, lights, and cameras for both Mental Ray and Max’s Scanline renderer. Advanced topics include complex mapping, multi-pass rendering, caustics, and global illumination.

GEORGE MAESTRI, as written in rubberbug.com, in which he isrepparttar 107386 president, has worked as a writer, director, and producer in both traditional and computer animation for such companies as Nickelodeon, Warner Brothers, Disney, Comedy Central, Film Roman, Curious Pictures, MGM, ABC, CBS, and Fox, among others. He has written and edited several books and dozens of articles on computer animation for magazines such as Computer Graphics World, DV, Publish, and Digital Magic, among others.

Maestri also authored Splutterfish's 3ds max Renderer. He writes: In addition to global illumination, Brazil can calculate the

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