The History of Roulette

Written by Mahal Ramapois


The term "Roulette" is derived from a French word meaning small wheel. The origin of Roulette is not very clear. while some sources state that Blaise Pascal, a 17th Century French mathematician inventedrepparttar roulette wheel, other sources state thatrepparttar 140121 game originated in China and was brought to Europe by Dominican monks who were trading withrepparttar 140122 Chinese.

Duringrepparttar 140123 late 18th centuryrepparttar 140124 Roulette wheel became very popular when Prince Charles (ruler of Monaco atrepparttar 140125 time introduced gambling to Monacco as a way of alleviatingrepparttar 140126 financial problems ofrepparttar 140127 region.

However,repparttar 140128 modern version ofrepparttar 140129 Roulette wheel did not appear until 1842 when Frenchmen Francois and Louis Blanc inventedrepparttar 140130 single "0" roulette game. The game was eventually brought to America inrepparttar 140131 early 1800s.

The single "0" modification was eventually rejected in America andrepparttar 140132 two zeros "00" where returned torepparttar 140133 Roulette wheel. The Roulette wheel gained a great deal of popularity in America duringrepparttar 140134 California Gold Rush.

There are two types of Roulette Games.

American Roulette Wheel: The American Roulette Wheel contains 38 numbers including 0, 00 and 1 to 36. Having two zeros (0, 00) givesrepparttar 140135 house a 5.26 advantage. In other words, for every $100 a gambler bets,repparttar 140136 house will make $5.26 in profit.

European Roulette Wheel: The European Roulette Wheel contains 37 numbers including 0 and 1 to 36. Having one zero (0) givesrepparttar 140137 house a 2.70% advantage. In other words, for every $100 a gambler bets,repparttar 140138 house will make $2.70 in profit.

Other differences betweenrepparttar 140139 two Roulette Games: One major difference pertains torepparttar 140140 color ofrepparttar 140141 gambling chips. While American casinos will giverepparttar 140142 players different colored chips which will allowrepparttar 140143 players to differentiate their chips/bets from other players,repparttar 140144 European casinos will giverepparttar 140145 playersrepparttar 140146 same coloured chips. Thus unlikerepparttar 140147 players at American casinos, gamblers at European casinos need to rely on memory to distinguish their chips/bets from those of other players.

Casino Craps: Easy to Learn and Easy to Win

Written by Mahal Ramapois


Craps isrepparttar fastest - and certainlyrepparttar 140120 loudest - game inrepparttar 140121 casino. Withrepparttar 140122 big, colorful table, chips flying everywhere and players yelling, it's exiting to watch and exciting to play.

Craps also hasrepparttar 140123 one ofrepparttar 140124 lowest house edges against you of any casino game, but only if you makerepparttar 140125 right bets. In fact, with one type of bet (which you will soon learn) you play even withrepparttar 140126 house, meaning thatrepparttar 140127 house has a zero edge. This isrepparttar 140128 only casino game where this is true.

THE TABLE LAYOUT

The craps table is slightly larger than a standard pool table, with a wood railing that goes aroundrepparttar 140129 outside edge. This railing acts as a backboard forrepparttar 140130 dice to be thrown against and is sponge-lined onrepparttar 140131 inside with random patterns so thatrepparttar 140132 dice bounce randomly. Most table rails also have grooves on top where you can place your chips.

The table surface is a tight fitting green felt with designs to indicate allrepparttar 140133 various bets that can be made in craps. It's very confusing for a beginner, but all you really need to concern yourself with right now isrepparttar 140134 "Pass Line" area andrepparttar 140135 "Don't Pass" area. These arerepparttar 140136 only bets you will make in our basic strategy (and forrepparttar 140137 most partrepparttar 140138 only bets worth making, period).

BASIC GAME PLAY

Don't letrepparttar 140139 confusing layout ofrepparttar 140140 craps table intimidate you. The basic game itself is very simple. A new game with a new player (the person shootingrepparttar 140141 dice) begins whenrepparttar 140142 current player "sevens out", which means he rolls a seven. That ends his turn and a new player is givenrepparttar 140143 dice.

The new player makes either a pass line bet or a don't pass bet (explained below) and then throwsrepparttar 140144 dice, which is calledrepparttar 140145 "comeout roll".

If that first roll is a 7 or 11, this is called "making a pass" andrepparttar 140146 "pass line" betters win and "don't pass" betters lose. If a 2, 3 or 12 are rolled, this is called "craps" and pass line betters lose, while don't pass line betters win. However, don't pass line betters do not win ifrepparttar 140147 "craps" number is a 12 in Las Vegas or a 2 in Reno and Tahoe. In this case,repparttar 140148 bet is push - neitherrepparttar 140149 player norrepparttar 140150 house wins. All pass line and don't pass line bets are paid even money.

Barring one ofrepparttar 140151 three "craps" numbers from winning for don't pass line bets is what givesrepparttar 140152 house it's low edge of 1.4 percent on all line bets. The don't pass bettor has a stand-off withrepparttar 140153 house when one of these barred numbers is rolled. Otherwise,repparttar 140154 don't pass bettor would have a small advantage overrepparttar 140155 house something that no casino permits!

If a number other than 7, 11, 2, 3, or 12 is rolled onrepparttar 140156 comeout (in other words, a 4,5,6,8,9,10), that number is called a "place" number, or simply a number or a "point". In this case,repparttar 140157 shooter continues to roll until that place number is rolled again, which is called "makingrepparttar 140158 point", at which time pass line betters win and don't pass bettors lose, or a 7 is rolled, which is called "sevening out". In this case, pass line bettors lose and don't pass bettors win. When a player sevens out, his turn is over andrepparttar 140159 whole process begins again with a new player.

Once a shooter rolls a place number (a 4.5.6.8.9.10), many different types of bets can be made on each subsequent roll ofrepparttar 140160 dice, until he sevens out and his turn is over. However, they all have odds in favor ofrepparttar 140161 house, many of them heavily in favor ofrepparttar 140162 house, withrepparttar 140163 exception of two: odds on a line bet, and "come" bets. Of these two, we will only considerrepparttar 140164 odds on a line bet, asrepparttar 140165 "come" bet is a bit more confusing.

You should ignore all other bets, as they carry odds that are too high against you. Yes, this means that all those other players that are throwing chips all overrepparttar 140166 table with each roll ofrepparttar 140167 dice and making "field bets" and "hard way" bets are really making sucker bets. They may know allrepparttar 140168 many bets and special lingo, but you will berepparttar 140169 smarter gambler by simply making line bets and takingrepparttar 140170 odds.

Now let's talk about line bets, takingrepparttar 140171 odds, and how to do it.

LINE BETS

To make a line bet, simply place your money onrepparttar 140172 area ofrepparttar 140173 table that says "Pass Line", or where it says "Don't Pass". These bets pay even money when they win, although it's not true even odds because ofrepparttar 140174 1.4 percent house edge discussed earlier.

When you betrepparttar 140175 pass line, it means you are betting thatrepparttar 140176 shooter either makes a 7 or 11 onrepparttar 140177 comeout roll, or that he will roll one ofrepparttar 140178 place numbers and then roll that number again ("makerepparttar 140179 point") before sevening out (rolling a 7).

When you bet onrepparttar 140180 don't pass line, you are betting thatrepparttar 140181 shooter will roll either a 2 or a 3 onrepparttar 140182 comeout roll (or a 3 or 12 if in Reno and Tahoe), or will roll one ofrepparttar 140183 place numbers and then seven out before rollingrepparttar 140184 place number again.

Cont'd on page 2 ==>
 
ImproveHomeLife.com © 2005
Terms of Use