The History Of Laptop Computers

Written by Cody Kahl


Have you ever wondered whererepparttar sleek new portable PC’s of today came from? How did they get so small, and so fast? It’s true that modern notebook computers have undergone many changes throughoutrepparttar 107145 years.

In this article I will attempt to put together a rough history and timeline based onrepparttar 107146 laptop computer. I say rough because no one can really put a finger on who developedrepparttar 107147 first mobile computer. Anyways, let’s get started!

Computer buffs may not know who createdrepparttar 107148 first laptop, but most will agree that Alan Kay ofrepparttar 107149 Xerox Palo Alto research center wasrepparttar 107150 first to come up withrepparttar 107151 idea ofrepparttar 107152 portable PC inrepparttar 107153 1970’s. Kay envisioned a portable computer much likerepparttar 107154 ones found today – Something small and lightweight that anyone could afford.

Some say thatrepparttar 107155 first notebook that was actually built in 1979 by William Moggridge who was with Grid Systems Corp. It featured 340 kilobytes of memory, a folding screen, and was made of metal (magnesium). This was hardly likerepparttar 107156 laptop computers found today, but it was a start.

Arguably,repparttar 107157 next mobile computer produced was in 1983 by Gavilan Computers. This laptop featured 64 – 128 megabytes of memory, a touchpad mouse, and even a portable printer. Weighing in at 9 pounds withoutrepparttar 107158 printer, this computer was actually only a few pounds heavier than notebooks found today.

You Don't Have To Be Rich To Be A PC Gamer

Written by Nathan Holsing


You Don't Have To Be Rich To Be A PC Gamer!

There is a common misconception that you have to take out a second mortgage on your house if you want to get a computer that will run all ofrepparttar latest and greatest games. I don't know who startedrepparttar 107144 rumor that you need to spend $3000 to get a gaming computer. The truth is, if you are smart about it, you can easily afford to get a high-end gaming computer. Here are a few simple rules to follow to put a gaming computer within reach.

Rule 1. Never buyrepparttar 107145 newest technology.

I know we all want to berepparttar 107146 guy or girl withrepparttar 107147 newest toy, but you will never be able to keep up with technology. That top-of-the-line graphics card that came out today will be old news in just a couple of months and a new one will be released that is "so much better". Guess what happens torepparttar 107148 price ofrepparttar 107149 new graphics card you just brokerepparttar 107150 bank on? It dropped by about 50%. If you would have just been patient you could have purchased it for a fraction ofrepparttar 107151 cost.

Rule 2. You only have to keep up withrepparttar 107152 software.

Rule 2 closely correlates to Rule 1. It usually takes software companies two years, give or take, to develop a new game. During this time there are new technology breakthroughs. If they went back and re-engineeredrepparttar 107153 game every time a new processor or a new graphics card came out,repparttar 107154 game would never be released. Another important factor is that they wantrepparttar 107155 game to be available torepparttar 107156 largest number of consumers. For this reason they do their best to make surerepparttar 107157 game can be played on a wide variety of systems. Check outrepparttar 107158 system requirements for some ofrepparttar 107159 more popular games. A 1.8GHz processor and a Direct X 9 compatible graphics card will run just about everything out there. Granted you might have to turn some ofrepparttar 107160 settings down but it will run it.

Once you reach a certain pointrepparttar 107161 added performance ofrepparttar 107162 new technology is noticeable. For example,repparttar 107163 Athlon 64 chip has been out for more than a year, yet there are very few applications that require a 64 bit processor. If you check out benchmarks onrepparttar 107164 new PCI Express graphics cards you will see that they are running games at 300+ frames per second. When you watch a movie it runs at roughly 60 frames per second. A game will still run relatively smoothly at 20 frames per second. Basically anything over 60 frames per second likely will not be perceived while playingrepparttar 107165 game. You will only seerepparttar 107166 difference in your benchmark programs.

Cont'd on page 2 ==>
 
ImproveHomeLife.com © 2005
Terms of Use