The Basics of Audio Recording

Written by Ross MacIver


Audio recording has been with us for more than a hundred years. The phonograph was invented by Thomas Edison in 1877. It recorded sound by producing grooves on a soft cylinder which could be played back by running a needle throughrepparttar grooves and amplifyingrepparttar 136502 sound.

The next major development in audio recording was magnetic recording. Tape recorders were developed in Germany and have been in common use fromrepparttar 136503 early 1930s up until recently. They are still being used, but are increasingly being supplanted by digital recorders.

Magnetic tape recorders have beenrepparttar 136504 essential tools inrepparttar 136505 development ofrepparttar 136506 recorded music industry. Withrepparttar 136507 introduction of multitrack tape recorders inrepparttar 136508 1950s, camerepparttar 136509 ability to produce new multilayered sounds. Audio recording using four track tape recorders wasrepparttar 136510 standard duringrepparttar 136511 1960s. Whenrepparttar 136512 first four tracks were completed, they were “bounced down” torepparttar 136513 first track of a second tape recorder. This allowedrepparttar 136514 creation of complex musical arrangements.

Allrepparttar 136515 major recording artists ofrepparttar 136516 1960s used four track tape recorders for their recordings. The limitation to this method of audio recording wasrepparttar 136517 buildup of noise asrepparttar 136518 tracks were bounced from one machine to another. This was overcome withrepparttar 136519 introduction of wider magnetic tape that could record 24 tracks or more. This meant that each instrument could be recorded on its own track without any appreciable buildup of noise.

Strategy Games To Die For - Smugglers 3

Written by David D. Deprice


Smugglers 3 http://www.deprice.com/smugglers.htm

Smugglers 3 is one ofrepparttar more enjoyable surprises I've played lately. The game is a treat for sci-fi fans. Actually it seems that we have gotten a lot of sci-fi games lately, which in my mind is a good thing only because each one of them has been well-done, and each brings something different torepparttar 136488 table. Inrepparttar 136489 case of Smugglers 3, you are a pilot in a interstellar conflict. However, instead of spending your time in non-stop battle action sequences, Smugglers 3 is based more on text.

Smugglers 3 places you in one of four factions. Each ofrepparttar 136490 factions has different objectives and weapons. Playing throughrepparttar 136491 game, one of your main goals is to trade goods withrepparttar 136492 various planets that you visit. This will help you to build up your funds so that you can buy better weapons and a better ship. In addition you will undertake missions that will help to increase your standing within your faction and win you medals of honor.

You do in fact have action battles inrepparttar 136493 game. However,repparttar 136494 battles consist of you and an enemy in a turn based conflict that shows you both ships, a proximity meter andrepparttar 136495 special weapons that you each have available. These battles work very well to put you in control of allrepparttar 136496 important factors ofrepparttar 136497 battle without making you get too tied up with minute details.

Smugglers 3 scores big points for providing such a rich storyline despite a few grammar problems that show up inrepparttar 136498 text. The story draws you in with constant updates as to where your faction lies in regards torepparttar 136499 conflict and encounters with other star vessels that help make you feel as though you really are engaged inrepparttar 136500 conflict. The game also offers amazing depth and development as you continue on, hiring crew and accepting ever more perilous and complicated missions throughout multiple star systems.

Cont'd on page 2 ==>
 
ImproveHomeLife.com © 2005
Terms of Use