The Allure Of Solvents and Chip Shops

Written by Holmes Charnley

I was five when I saw this older kid racing stock cars. Admittedly, he was playing Stock Car Star and it was a Pocketeer ™ game. There were none ofrepparttar graphics you get with PS2, granted. But that probably has something to do with there having been none, just a magnet inside a little hand held game forcing four pieces of plastic round a course. It was revolutionary.

This goes some way to describingrepparttar 116228 collective playground orgasm that shuddered acrossrepparttar 116229 land byrepparttar 116230 end ofrepparttar 116231 seventies when magnets were replaced by batteries and LCD displays, allowing collective prepubescence to stop an alien invasion.

It was Christmas 1981 when I got one of these games. Grandstand, a foreign company that distributed a lot of games from other companies was atrepparttar 116232 centre of this revolution. They brought out a couple of their own games. One was Invader from Space. Repeatedly firingrepparttar 116233 missile button causedrepparttar 116234 display to jam - it wasn’t meant to be salvo-operated obviously. Byrepparttar 116235 end of Boxing Day, level three,repparttar 116236 hardest, had been completed. But I loved it. Mutingrepparttar 116237 sound and playing this game underrepparttar 116238 sheets was a Technicolor onslaught.

It broke a few months later from repeated usage and that would appear to have beenrepparttar 116239 last of my association with these games. But when I was in a charity shop a couple of years ago and saw Astro Wars, a hobby began. Admittedly, seeing one doesn’t cause me to rub my knees like Vic Reeves, but I’ve collected a few since.

I remember a mate of mine coming round once. He took one look at my Astro Wars – and due to a shocking mixture of Stella Artois and Pink Champagne (yeah, that sort) - offered me £50 there and then. But I kept it. Yes, I’d bought it for £2.50 but I wasn’t giving in to someone’s nostalgia rush, just because his girlfriend had a Chopper in her hallway. He left a broken man.

Someone else I know was sold by my Space Blasters (Vtech) game, simply because it “talks.” So he recordedrepparttar 116240 machine announcing: “Aliens Invading!” into his mobile for his voicemail message. Whether this will causerepparttar 116241 person onrepparttar 116242 other end to react as if Orson Welles was beginning his narration of War Of The Worlds is doubtful.

What Is The Best Video Game System?

Written by Kevin Scripter

Certainlyrepparttar Playstation One has had a number of game hits and sold millions of units with tough competition from both Sega (Dreamcast) and Nintendo (N64), but no game system has enjoyed more exclusive game titles and more old-school gameplay thanrepparttar 116227 Super Nintendo.

The Super Nintendo Entertainment System (SNES) did not dominaterepparttar 116228 hardware sales charts (selling over 49 million units) like Nintendo was able to accomplish withrepparttar 116229 original NES console (over 60 million units sold) due to increased competition fromrepparttar 116230 Sega Genesis, butrepparttar 116231 sheer number of quality games forrepparttar 116232 SNES was outstanding for a system that contained over 700 games in its game library.

Now these cool, killer games that I am talking about do not include such titles as Madden Football or Mortal Kombat games that every game system possessed. I am talking aboutrepparttar 116233 games that were exclusive torepparttar 116234 SNES.

While Sega was raving about "blast processing,"repparttar 116235 SNES introduced a new term to gamers - Mode 7. Mode 7 arerepparttar 116236 effects used by game developers such as sprite scaling and rotating of objects never before seen on a console before its time. Game publisher Konami was big on including Mode 7 effects in many of their key titles like Super Castlevania IV, Axelay and Contra III. Mode 7 effects are common on today's generation of game systems, but they were revolutionary onrepparttar 116237 Super Nintendo.

The following is a list of those rare games that are true SNES classics today (some have even been remade forrepparttar 116238 Game Boy Advance, or inrepparttar 116239 case forrepparttar 116240 Chrono Trigger and Final Fantasy games, have been re-released onrepparttar 116241 Playstation One console): Super Ghouls 'N Ghosts Super Castlevania IV F-Zero Super Mario Kart Super Mario World Super Mario World 2: Yoshi's Island Super Mario Bros. All-Stars Edition Final Fantasy II Final Fantasy III Contra III: The Alien Wars Super Metroid Street Fighter II Turbo: Hyper Fighting The Legend Of Zelda: A Link To The Past Chrono Trigger Super Mario RPG Star Fox Space MegaForce ActRaiser ActRaiser 2 Axelay Donkey Kong Country Trilogy

Many key franchises for Nintendo started onrepparttar 116242 SNES like F-Zero and Mario Kart. Yet there are a few franchises such as ActRaiser, Axelay and Space MegaForce that have exclusively been released forrepparttar 116243 SNES. Surerepparttar 116244 Sega Genesis had some versions ofrepparttar 116245 aforementioned games, but they were not ofrepparttar 116246 quality ofrepparttar 116247 SNES games. For example, Super Ghouls 'N Ghosts featured better graphics and Mode 7 effects like scaling.

In Electronic Gaming Monthly's Top 100 Video Games Of All Time list in its January 2002 issue, there are nine Super Nintendo games inrepparttar 116248 top 25, more than any other game system (not including games available on multiple game systems like Tetris).

If you ever owned a SNES back inrepparttar 116249 day, you understand how you could play for hours with quality games like Chrono Trigger, The Legend Of Zelda: A Link To The Past, Super Mario World and Final Fantasy III.

The SNES introduced gamers to many cool programming techniques like rotating levels and transparent, scaling bosses as seen in Super Castlevania IV and Contra III: The Alien Wars orrepparttar 116250 cartridges' ability to play orchestrated soundtracks to setrepparttar 116251 mood in games like ActRaiser (arguablyrepparttar 116252 best cartridge soundtrack ever) or Super Ghouls 'N Ghosts.

Cont'd on page 2 ==> © 2005
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