Superultramodern Engineering (SEng)

Written by Dr Kedar Joshi, PBSSI, MRI

Superultramodern Engineering (SEng) is non - spatial engineering (in contrast with spatial engineering). It's a practical application ofrepparttar NSTP (Non -Spatial Thinking Process) Theory, whererepparttar 127595 goal is to modulaterepparttar 127596 non -spatial superhuman engine in order to changerepparttar 127597 laws of nature and alike which

The NSTP ( Non - Spatial Thinking Process ) Theory

Written by Dr Kedar Joshi, PBSSI, MRI

Abstract The NSTP theory mainly advocates thatrepparttar material universe is exclusively a group of thinking process/es existing inrepparttar 127594 form of non-spatial feelings. In computer terminology it regards (material) universe as a non-spatial computer (whose hardware is made up of non-spatial feelings and software is made up of superhuman thoughts) and space as a virtual reality (i.e. a projection of non-spatial mind, a form of illusion/mere appearance). It entails 7 theorems which are to some extent proved or reasonably demonstrated / supported. It is found to be a master-key that can resolve mysteries surrounding Zeno’s paradoxes, quantum mechanics, biology, etc through its non - spatial universal mechanical framework.

Main Body The term NSTP (Non - Spatial Thinking Process) inrepparttar 127595 NSTP theory means thinking process existing inrepparttar 127596 form of non-spatial feelings. The theory is comprised of 7 theorems that are stated and demonstrated below.

Theorem 1 : Phenomenal mind (i.e. feelings or qualia) is non-spatial. In other words, no kind of feeling, e.g. feeling of bodily pain, can be represented by any spatial structure. 1. The feeling of bodily pain, for example, is conceptual distinct from its bodily counterpart (i.e. identification of some electrochemical signal in brain) forrepparttar 127597 following two reasons. a. This conceptual distinction is obvious or self - evident or axiomatic to me. [ It is important to note that I advocate ‘the principle of universal doubt’ : anything may be possible, for that which is believed to be absolutely (or 100 %) certainly true at present could be false asrepparttar 127598 intellectual capacities ofrepparttar 127599 believer may be limited. Thus all axioms are atrepparttar 127600 most 99.99...% certain to me. ] b. The knowledge of identification of electrochemical signal is not at all sufficient forrepparttar 127601 knowledge ofrepparttar 127602 feeling of bodily pain, for example. 2. Theorem 1 has been axiomatic to me. The abstract nature of a spatial structure and mechanism, involving transfer of information (in general, spatial actions), andrepparttar 127603 abstract nature of a feeling (which can only be experienced) are not equivalent.

Theorem 2 : All kinds of experiences, even abstract thoughts I know I am having, are ultimately feelings (or qualias). 1. When I know I am thinking, for example, this knowledge ultimately comes through some kind of feeling. 2. Theorem 2 is axiomatic to me.

Theorem 3 : I am a (temporal) stream of (non-spatial) mental events (i.e. feelings). I am an NSTP (Non - Spatial Thinking Process). 1. I am a group of feelings. I am not something other than feelings. a. The feeling of pain, for example, is itself sufficient for its own existence. There is no need of some other substance (which is not a feeling itself) forrepparttar 127604 feeling of pain, for example, to exist. b. When I know that I am feeling pain this knowledge itself, according to theorem 2, is ultimately represented as some feeling. 2. The feeling of bodily pain, for example, representsrepparttar 127605 idea, concept, or thought ofrepparttar 127606 feeling of bodily pain (itself). Thus every feeling represents some thought. So I am an NSTP.

Theorem 4 : Feelings are most certainly real and thus physical or material. 1. The proposition ‘feelings are real’ is axiomatic to me. I cannot deny I am feeling something atrepparttar 127607 moment. This feeling isrepparttar 127608 most real thing whilerepparttar 127609 whole space, with all spatial entities including my body, could be a form of illusion. (I feel therefore I am.) 2. If something is real then it is physical or material.

Theorem 5 : Space ( as a room or void out there : whether three or higher dimensional, bounded or unbounded ) is a mere form/kind of illusion. ( i.e., exclusively / only a virtual reality; a projection of non-spatial mind; a kind of feeling.) 1. The problem of spatial - non-spatial interaction and ontological complexity- If space and non-spatial mind are both realities (i.e. ontologically existent) then there are following two possibilities : a. Spatial and non-spatial entities interact b. Spatial and non-spatial entities do not interact but rather follow a parallelism Inrepparttar 127610 first case there is a problem ‘how spatial and non-spatial physically interact’ and inrepparttar 127611 both casesrepparttar 127612 model ofrepparttar 127613 universe becomes unnecessarily (ontologically) complex as there are two real (ontologically existent) entities involved rather than just one. 2. The Zeno’s paradoxes - a. The racecourse or dichotomy paradox : ‘There is no motion because that which is moved must arrive atrepparttar 127614 middle of its course before it arrives atrepparttar 127615 end. In order to traverse a line segment it’s necessary to reachrepparttar 127616 halfway point, but this requires first reachingrepparttar 127617 quarter-way point, which first requires reachingrepparttar 127618 eighth-way point, and so on without end. Hence motion can never begin. This problem isn’t alleviated byrepparttar 127619 well-known infinite sum 1/2 + 1/4 + 1/8... = 1 because Zeno is effectively insisting thatrepparttar 127620 sum be tackled inrepparttar 127621 reverse direction. What isrepparttar 127622 first term in such a series ?’ (See David Darling : The universal book of mathematics, 2004) b. Achilles andrepparttar 127623 tortoise : ‘This is perhapsrepparttar 127624 most famous ofrepparttar 127625 Zeno’s paradoxes. The slower when running will never be overtaken byrepparttar 127626 quicker; for that which is persuing must first reachrepparttar 127627 point from which that which is fleeing started, so thatrepparttar 127628 slower must necessarily always be some distance ahead. Thus, Achilles, however fast he runs, will never catchrepparttar 127629 plodding tortoise who started first. And yet, of course, inrepparttar 127630 real world, faster things do overtake slower ones.’ (See Simon Blackburn : Dictionary of Philosophy, 1996) The Zeno’s paradoxes are out ofrepparttar 127631 misbelief that space exists inrepparttar 127632 ontological sense, i.e. as a reality, out there. In fact, space is a virtual reality, a form/kind of illusion (existing inrepparttar 127633 form of non-spatial mind/s). Consequently (spatial) motion is also a form of illusion (to non-spatial observer/s). Thus reality (which is non-spatial) is not constrained by spatial infinities as whatever that is seen (i.e. experienced or felt) as happening in space is a mere illusion, with no resemblance to (non-spatial) reality. And illusion could be of any logically possible kind. In other words, that which creates (or is responsible for)repparttar 127634 spatial illusion do not have to bother whetherrepparttar 127635 mover has to first reach half ofrepparttar 127636 distance and so on, orrepparttar 127637 faster has to first reachrepparttar 127638 point whererepparttar 127639 slower started or has infinitely many gaps to traverse, etc. The only thing is that it has to produce some dynamic spatial pattern (actually represented inrepparttar 127640 form of some non-spatial feelings or states of consciousness), as if a mover moving orrepparttar 127641 faster overtakingrepparttar 127642 slower. That’s it. [ In analogy with desktop computers a software programmer or graphic designer do not at all have to worry with Zeno’s arguments or paradoxes. All s/he has to do is to design and write a program in order to create an appropriate dynamic or changing pattern onrepparttar 127643 computer monitor screen. ] ( The last two ofrepparttar 127644 four Zeno’s paradoxes have different solutions which are stated in my article ‘The NSTP theoretical resolution of Zeno’s paradoxes’. ) 3. The problem of non-locality in quantum mechanics - In 1997 experiments were conducted in which light particles (i.e. photons) originated under certain conditions and travelled in opposite directions to detectors located about seven miles apart. The amazing results indicated thatrepparttar 127645 photons interacted or communicated with one another instantly or in no time. (See Robert Nadeau and Menas Kafatos, 1999. The non-local universe. 1st ed. Oxford : Oxford University Press) This problem is also out ofrepparttar 127646 misbelief that space exists inrepparttar 127647 ontological sense, i.e. as a reality, out there. (Because if we believe that space does exist in that sense then any spatial communication would need some appropriate spatial structure and time, whereas inrepparttar 127648 case of quantum non-localityrepparttar 127649 communication between photons is instantaneous and with apparently no spatial structure/mechanism in between.) However, space being a virtual reality (to non-spatial observer/s)repparttar 127650 quantum non-locality is no longer mysterious or problematic asrepparttar 127651 photons and their behaviour is a mere form of illusion, a virtual reality. [ Again in analogy with (spatial) desktop computers such a photonic behaviour onrepparttar 127652 computer monitor screen has no slightest mystery surrounding it, as it is just a dynamic or changing pattern of pixels modulated by some hidden software process/es. ]

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