Playing POKER For The First Time

Written by rebook srs


When playing Poker forrepparttar first time , considerrepparttar 109816 following elements of poker etiquette:

Acting in Turn Although you may see others fold or call out of turn, don't do it yourself. It is considered rude because it gives an unfair advantage torepparttar 109817 players before you who have yet to act. This is especially important atrepparttar 109818 showdown when only three players are left. If players after you are acting out of turn while you decide what to do, say "Time!" to make it clear that you have not yet acted.

Handling Cards You may find it awkward at first to peek at your own cards without exposing them to others. Note thatrepparttar 109819 other players have no formal obligation to alert you to your clumsiness, although some will. Watch howrepparttar 109820 other players manage it and emulate them. Leave your cards in sight at all times; holding them in your lap or passing them to your kibitzing friend is grounds for killing your hand. Finally, if you intentionally show your cards to another player duringrepparttar 109821 hand, both your hands may be declared dead. Your neighbor might want to see *you* declared dead :) if this happens!

Protecting Cards In a game with "pocket cards" like Hold'em or Omaha, it is your responsibility to "protect your own cards". This confusing phrase really means "put a chip on your cards". If your cards are just sitting out inrepparttar 109822 open, you are subject to two possible disasters. First,repparttar 109823 dealer may scoop them up in a blink because to leave one's cards unprotected is a signal that you are folding. Second, another player's cards may happen to touch yours as they fold, disqualifying your hand and your interest inrepparttar 109824 pot. Alongrepparttar 109825 same lines, when you turn your cards face up atrepparttar 109826 showdown, be careful not to lose control of your cards. If one of them falls offrepparttar 109827 table or lands face-down amongrepparttar 109828 discards your hand will be dead, even if that card is not used to make your hand.

Accidentally Checking In some fast-paced games, a moment of inaction when it is your turn to act may be interpreted as a check. Usually, a verbal declaration or rapping one's hand onrepparttar 109829 table is required, but many players are impatient and will assume your pause is a check. If you need more than a second to decide what to do, call "Time!" to stoprepparttar 109830 action. While you decide, don't tap your fingers nervously; that is a clear check signal and will be considered binding.

String Bets A "string bet" is a bet that initially looks like a call, but then turns out to be a raise. Once your hand has put some chips out, you may not go back to your stack to get more chips and increaserepparttar 109831 size of your bet, unless you verbally declaredrepparttar 109832 size of your bet atrepparttar 109833 beginning. If you always declare "call" or "raise" as you bet, you will be immune to this problem. Note that a verbal declaration in turn is binding, so a verbal string bet is possible and also prohibited. That means you cannot say "I call your $5, and raise you another $5!" Once you have said you call, that's it. The rest ofrepparttar 109834 sentence is irrelevant. You can't raise.

Splashingrepparttar 109835 Pot In some home games, it is customary to throw chips directly intorepparttar 109836 pot. In a public card room., this is cause for dirty looks, a reprimand fromrepparttar 109837 dealer, and possibly stoppingrepparttar 109838 game to count downrepparttar 109839 pot. When you bet, place your chips directly in front of you. The dealer will make sure that you haverepparttar 109840 right number and sweep them intorepparttar 109841 pot.

One Chip Rule In some card rooms.,repparttar 109842 chip denominations and game stakes are incommensurate. For example, a $3-$6 game might use $1 and $5 chips, instead ofrepparttar 109843 more sensible $3 chip. The one-chip rule says that using a large-denomination chip is just a call, even thoughrepparttar 109844 chip may be big enough to cover a raise. If you don't have exact change, it is best to verbally state your action when throwing that large chip intorepparttar 109845 pot. For example, suppose you are playing in a $1-$5 spread-limit game,repparttar 109846 bet is $2 to you, and you have only $5 chips. Silently tossing a $5 chip out means you callrepparttar 109847 $2 bet. If you want to raise to $4 or $5, you must say so *before* your chip hitsrepparttar 109848 felt. Whatever your action,repparttar 109849 dealer will make any required change atrepparttar 109850 end ofrepparttar 109851 betting round. Don't make change for yourself out ofrepparttar 109852 pot.

Raising Forever In a game like Hold'em, it is possible to know that you hold "the nuts" and cannot be beaten. If this happens when allrepparttar 109853 cards are out and you get in a raising war with someone, don't stop! Raise until one of you runs out of chips. If there isrepparttar 109854 possibility of a tie,repparttar 109855 rest ofrepparttar 109856 table may clamor for you to call, since you "obviously" both haverepparttar 109857 same hand. Ignorerepparttar 109858 rabble. You'll be surprised how many of your opponents turn out to be bona fide idiots.

The Showdown Hands end in one of three ways: one person bets and everyone else folds, one person bets onrepparttar 109859 final round and at least one person calls, or everybody checks onrepparttar 109860 final round. If everybody folds to a bet,repparttar 109861 bettor need not showrepparttar 109862 winning cards and will usually toss them torepparttar 109863 dealer face down. If somebody calls onrepparttar 109864 end,repparttar 109865 person who bet or raised most recently is *supposed* to immediately show, or "open", their cards. They may delay doing so in a rude attempt to induce another player to show their hand in impatience, and then muck their own hand if it is not a winner. Don't do this yourself. Show your hand immediately if you get called. If you have called a bet, wait forrepparttar 109866 bettor to show, then show your own hand if it's better. Ifrepparttar 109867 final round is checked down, in most card rooms. everyone is supposed to open their hands immediately. Sometimes everyone will wait for someone else to show first, resulting in a time-wasting deadlock. Breakrepparttar 109868 chain and show your cards.

Mary Poppins

Written by Shirlee Yeager


Mary Poppins is a musical masterpiece, a classic story that has wonrepparttar hearts of millions of people. The Mary Poppins movie easlily sweeps it's audience, old and young alike, off into a fantasy existence, where real life intertwines withrepparttar 109815 magical, and anything can happen.

Mary Poppins began as a simple children's story by P.L. Travers. In 1964 Disney broughtrepparttar 109816 story torepparttar 109817 big screen, with Julie Andrews playingrepparttar 109818 title role of Mary Poppins, and Dick Van Dyke casted asrepparttar 109819 chimney sweep. The special effects Disney was able to put together were a work of genius. Filmed long beforerepparttar 109820 era of digital capabilities, Mary Poppins mixed real-life footage with animation so flawlessly, that one wonders ifrepparttar 109821 special effects may in fact have been magical, after all! The chimney sweeps appear to be actually dancing uponrepparttar 109822 rooftops of jolly old England, andrepparttar 109823 leaping carousal horses are an innocent childhood fantasy come true.

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