When playing Poker for
first time , consider
following elements of poker etiquette: Acting in Turn Although you may see others fold or call out of turn, don't do it yourself. It is considered rude because it gives an unfair advantage to
players before you who have yet to act. This is especially important at
showdown when only three players are left. If players after you are acting out of turn while you decide what to do, say "Time!" to make it clear that you have not yet acted.
Handling Cards You may find it awkward at first to peek at your own cards without exposing them to others. Note that
other players have no formal obligation to alert you to your clumsiness, although some will. Watch how
other players manage it and emulate them. Leave your cards in sight at all times; holding them in your lap or passing them to your kibitzing friend is grounds for killing your hand. Finally, if you intentionally show your cards to another player during
hand, both your hands may be declared dead. Your neighbor might want to see *you* declared dead :) if this happens!
Protecting Cards In a game with "pocket cards" like Hold'em or Omaha, it is your responsibility to "protect your own cards". This confusing phrase really means "put a chip on your cards". If your cards are just sitting out in
open, you are subject to two possible disasters. First,
dealer may scoop them up in a blink because to leave one's cards unprotected is a signal that you are folding. Second, another player's cards may happen to touch yours as they fold, disqualifying your hand and your interest in
pot. Along
same lines, when you turn your cards face up at
showdown, be careful not to lose control of your cards. If one of them falls off
table or lands face-down among
discards your hand will be dead, even if that card is not used to make your hand.
Accidentally Checking In some fast-paced games, a moment of inaction when it is your turn to act may be interpreted as a check. Usually, a verbal declaration or rapping one's hand on
table is required, but many players are impatient and will assume your pause is a check. If you need more than a second to decide what to do, call "Time!" to stop
action. While you decide, don't tap your fingers nervously; that is a clear check signal and will be considered binding.
String Bets A "string bet" is a bet that initially looks like a call, but then turns out to be a raise. Once your hand has put some chips out, you may not go back to your stack to get more chips and increase
size of your bet, unless you verbally declared
size of your bet at
beginning. If you always declare "call" or "raise" as you bet, you will be immune to this problem. Note that a verbal declaration in turn is binding, so a verbal string bet is possible and also prohibited. That means you cannot say "I call your $5, and raise you another $5!" Once you have said you call, that's it. The rest of
sentence is irrelevant. You can't raise.
Splashing
Pot In some home games, it is customary to throw chips directly into
pot. In a public card room., this is cause for dirty looks, a reprimand from
dealer, and possibly stopping
game to count down
pot. When you bet, place your chips directly in front of you. The dealer will make sure that you have
right number and sweep them into
pot.
One Chip Rule In some card rooms.,
chip denominations and game stakes are incommensurate. For example, a $3-$6 game might use $1 and $5 chips, instead of
more sensible $3 chip. The one-chip rule says that using a large-denomination chip is just a call, even though
chip may be big enough to cover a raise. If you don't have exact change, it is best to verbally state your action when throwing that large chip into
pot. For example, suppose you are playing in a $1-$5 spread-limit game,
bet is $2 to you, and you have only $5 chips. Silently tossing a $5 chip out means you call
$2 bet. If you want to raise to $4 or $5, you must say so *before* your chip hits
felt. Whatever your action,
dealer will make any required change at
end of
betting round. Don't make change for yourself out of
pot.
Raising Forever In a game like Hold'em, it is possible to know that you hold "the nuts" and cannot be beaten. If this happens when all
cards are out and you get in a raising war with someone, don't stop! Raise until one of you runs out of chips. If there is
possibility of a tie,
rest of
table may clamor for you to call, since you "obviously" both have
same hand. Ignore
rabble. You'll be surprised how many of your opponents turn out to be bona fide idiots.
The Showdown Hands end in one of three ways: one person bets and everyone else folds, one person bets on
final round and at least one person calls, or everybody checks on
final round. If everybody folds to a bet,
bettor need not show
winning cards and will usually toss them to
dealer face down. If somebody calls on
end,
person who bet or raised most recently is *supposed* to immediately show, or "open", their cards. They may delay doing so in a rude attempt to induce another player to show their hand in impatience, and then muck their own hand if it is not a winner. Don't do this yourself. Show your hand immediately if you get called. If you have called a bet, wait for
bettor to show, then show your own hand if it's better. If
final round is checked down, in most card rooms. everyone is supposed to open their hands immediately. Sometimes everyone will wait for someone else to show first, resulting in a time-wasting deadlock. Break
chain and show your cards.