Introduction To Creating Your Own Web Page

Written by Jerry O'Donnell


Most Internet providers include at least 5MB of web space for personal web page development. In other words, you can have your own web page. But most home users have no idea how to get started. They are just happy being able to accessrepparttar Internet, and if they are lucky, know how to send and receive E-mail.

But would it not be exciting to have a web page? Place pictures of loved ones onrepparttar 107337 Internet?

First, a web page is primarily a file with text in it. Certain words tellrepparttar 107338 Internet what to do. If pictures are going to be made available, that too needs to be included.

Second, once this file of files are created, they need to move from your computer torepparttar 107339 Internet. For that, you will have to contact your Internet provider (ISP).

Now let us help you withrepparttar 107340 first step.

Begin a text file using something like NOTEPAD in Windows. (Start-Programs-Accessories-Notepad). Typerepparttar 107341 following on separate lines:

You just toldrepparttar 107342 computer to begin and end a web page. Now dorepparttar 107343 File-Save command and name it Default.htm. Without anything in betweenrepparttar 107344 lines, you have a blank web page. Let us put your name there. Betweenrepparttar 107345 two lines you already typed, type your name:

Guns Don't Kill People - Videogames Do!

Written by Daniel Robson


“Ban these evil games”, “Videogame violence corrupting our nation’s youth”, “video games stole my husband”. It seems everyday thatrepparttar media are making more and more claims aboutrepparttar 107336 evils of videogames. But are these claims based on fact, or is it merely that there is a juicy new scapegoat out there thatrepparttar 107337 woes ofrepparttar 107338 world can be pinned on?

Many people will be aware ofrepparttar 107339 Daily Mail’s ‘Manhunt’ story by now. The paper ran withrepparttar 107340 first page headline of ‘Ban these evil games’, claiming that 17 year old Warren LeBlanc’s obsession withrepparttar 107341 ultra-violent Rockstar game ‘Manhunt’ drove him to beat his 14 year old friend, Stefan Pakeerah, over 50 times with both a claw hammer and knife. The tabloid then proceeded to assert “the hammer-and-knife killing mirrored scenes inrepparttar 107342 ultra-violent game”. The paper also ran a quote fromrepparttar 107343 mother ofrepparttar 107344 victim, saying that, despiterepparttar 107345 factrepparttar 107346 game had an 18 certificate, “it’s no good saying this game is marketed at adults. Everyone knows that young children get their hands on them.”

But what wasrepparttar 107347 real motive behindrepparttar 107348 murder, andrepparttar 107349 follow up story? It’s easy to see whererepparttar 107350 motive forrepparttar 107351 Daily Mail’s story came from. Inrepparttar 107352 words ofrepparttar 107353 panel ofrepparttar 107354 IGDA (International Games Developers Association) “it was a slow news day”. And what better to liven it up than blood, violence and a convenient scapegoat?

There are two other important facts to remember about this awful murder. Firstly, what dorepparttar 107355 police say? Afterrepparttar 107356 headline inrepparttar 107357 Daily Mail you may think that they came torepparttar 107358 conclusion that it wasrepparttar 107359 game that set Warren off on his murderous way. Howeverrepparttar 107360 conclusion thatrepparttar 107361 police arrived at is thatrepparttar 107362 motive was robbery. It turns out that Warren Leblanc had, in actual fact, a £75 drugs fuelled debt to a local gang when he lured his erstwhile friend intorepparttar 107363 park that night, and originally intended merely to rob him. The police report makes no mention of ‘Manhunt’ whatsoever. This may be becauserepparttar 107364 game was discovered in Stefan’s room, rather than that ofrepparttar 107365 killer. Both of these pertinent facts were absent fromrepparttar 107366 Mail’s front pagerepparttar 107367 day this story ran.

And one must ask, how was it that Mrs. Pakeerah missedrepparttar 107368 fact her own 14 year old son owned this ultra-violent game, which he could only have acquired if an adult had purchased it for him.

“But isrepparttar 107369 game any good?” I hear you cry. Quite simply, no. ‘Manhunt’ is one of those games that arerepparttar 107370 key stumbling blocks inrepparttar 107371 path of truly adult games. Computer games are now reachingrepparttar 107372 point where mature themes, meaning detailed, involving stories that can deal with events inrepparttar 107373 real world, and portray realistic reactions to them, are becoming possible. Yet some developers insist on pouring out games that are aimed only at fuellingrepparttar 107374 testosterone driven adolescent fantasies of teenage sadists. When you consider tack like ‘Manhunt’ inrepparttar 107375 light of games like ‘Half-Life 2’, with its compelling narrative interwoven through beautiful, breathtaking scenery, you realise just how tawdry ‘Manhunt’ really is. The consensus atrepparttar 107376 IGDA meeting this year was thatrepparttar 107377 game was merely “a rubbish game with a layer of crunchy ultra-violence slapped on top”. No doubtrepparttar 107378 loss of such a young child as Stefan Pakeerah was a tragedy in its own right, butrepparttar 107379 true tragedy here is twofold. Almost overnightrepparttar 107380 game, whose sales had been a mere trickle before, started flying offrepparttar 107381 shelves of those few shops who hadn’t banned it,repparttar 107382 concept of censorship lendingrepparttar 107383 game a certain cachet. Even worse, inrepparttar 107384 words of Rob Fahey ofrepparttar 107385 IGDA, isrepparttar 107386 way in which “the games industry ‘close ranks’ to defend it [Manhunt] when its an aberration compared to most games - do you see Stephen Spielberg defending hardcore porn films?”

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