How Kids Learn to Cooperate in Video Games: A Lesson for Parents and TeachersBy Marc Prensky © 2004 Marc Prensky
“The three words that best describe me are ‘athletic,’ ‘smart,’ and ‘GameBoy-addicted.’” – A 10 year old
A great many parents are concerned that
electronic games their kids play are teaching
kids “negative” messages such as aggression, violence, and isolation from real people. I want to illustrate here how computer and video game playing, can have positive effects on kids. This includes even
“addictive” game playing associated with many of these games. The learning from these games is well worth
effort
kids put in playing them, and kids typically sense this at some level, which is one reason they fight so hard for their games.
One key lesson many of their games is teaching them is
value of people working together and helping each other. To illustrate how this occurs, I will use one particular game, Toontown, as an example.
Toontown (www.toontown.com) is
Walt Disney Company’s entry into
Massive Multiplayer Online Role-Playing Game (MMORPG) category. For
non-initiated, that means a computer game that supports thousands of players online simultaneously, all of whom can see and interact with each other. A key feature of these worlds is that they are “persistent,” meaning that
worlds continue to exist and change whether or not you are there, just any other place in
real world.
[Note: There are two types of multiplayer online games, both of which have their advantages. One type,
“multiplayer” game, lets you interact with a limited group of people, such as those on your team or squad, in a game world that typically exists for only
time you are playing. The game America’s Army is a good example of this. The second type,
“massively multiplayer” game, lets you interact with everyone you meet in
ongoing world. Massively multiplayer games like EverQuest, Asheron’s Call, and Dark Age of Camelot have captured
time and imaginations of hundreds of thousands of US teenage and older players. The Korean massively multiplayer game Lineage has over 4 million registered users, often with up to half a million players on-line at once. The players typically meet in relatively thinly-populated areas of very large and often interconnected virtual worlds, so even with these huge numbers, it is not like pushing your way through Times Square on New Year’s Eve.]
Toontown is
first massively multiplayer game designed specifically designed for younger kids (pre-teens, I think, though they don’t specifically say.) In addition, many older kids and even adults enjoy playing it. In
game you create, name and dress a character, and then you take it out to play in
virtual world. Your character is
representation (“avatar”) of you playing in
world – it is
“you” that other players know.
Although if you wanted to you could spend your entire time in Toontown merely running around
virtual world,
“object” of
game is to defeat “Cogs,” members of
evil gang that wants to take over
town. The Cogs to fight come in many varieties and strengths. To defeat a Cog you employ “gags”– such as squirt bottles or pies in
face – that you purchase with jelly bean currency that you earn in a number of ways.
In your early days in Toontown, when you have earned relatively few gags, you typically run around alone, deciding when to confront a low-level Cog you pass in
street. (You do this by running into it.) You and
Cog then square off and do battle, taking turns throwing gags at each other. If you defeat
Cog, he explodes and you are rewarded with points towards additional gags. If
Cog defeats you, you “die,” which means you lose all your gags (although, importantly, you do not lose
“experience” you attained – i.e.
types and levels of gags you are allowed to purchase and use.)
There are a lot of other twists, but that’s essentially
game: Earn and buy gags, use them to fight Cogs.