How to Grieve a Tragedy

Written by Stephen Bucaro


---------------------------------------------------------- Permission is granted forrepparttar below article to forward, reprint, distribute, use for ezine, newsletter, website, offer as free bonus or part of a product for sale as long as no changes are made andrepparttar 111082 byline, copyright, andrepparttar 111083 resource box below is included. ----------------------------------------------------------

How to Grieve a Tragedy

By Stephen Bucaro

Bad things happen to good people. Have you lost your job or are facing bankruptcy? Has a cherished relationship ended or you have gone through a divorce? Maybe you received diagnosis of a serious health problem. Or maybe you are mourningrepparttar 111084 loss of a loved one. Unfortunately, these painful events are part of life.

If you have to endure such a tragedy, maybe you can find solace in your friends and in your faith. There is no way to completely avoidrepparttar 111085 pain of a tragic event, but I offer you a way to work throughrepparttar 111086 pain. If a friend or loved one is grieving, you can pass this message on to them.

Your should deal withrepparttar 111087 grief in three phases. You should carry on each phase for exactly 21 days before moving on torepparttar 111088 next phase. Why 21 days? Because studies have shown that if an individual doesrepparttar 111089 same thing for 21 consecutive days, it becomes a habit. That isrepparttar 111090 amount of time required to make a permanent life change.

Phase 1: Don't think aboutrepparttar 111091 event that is causing your grief. You may be forced to think about it in some way in order to take care of business related torepparttar 111092 event. But otherwise don't think about it forrepparttar 111093 first 21 days. Ifrepparttar 111094 event comes to mind, think to yourself "I don't want to think about this right now", and dismissrepparttar 111095 thought from your mind.

Every timerepparttar 111096 tragic event enters your mind, think "I don't want to think about this right now", and force yourself to think about something else. Usually friends and family will not be a problem because they will avoid bringing uprepparttar 111097 subject. Forrepparttar 111098 first 21 days, keep pushing thoughts ofrepparttar 111099 event out of your mind.

How Kids Learn to Cooperate in Video Games: A Lesson for Parents and Teachers

Written by Marc Prensky


How Kids Learn to Cooperate in Video Games: A Lesson for Parents and Teachers

By Marc Prensky © 2004 Marc Prensky

“The three words that best describe me are ‘athletic,’ ‘smart,’ and ‘GameBoy-addicted.’” – A 10 year old

A great many parents are concerned thatrepparttar electronic games their kids play are teachingrepparttar 111081 kids “negative” messages such as aggression, violence, and isolation from real people. I want to illustrate here how computer and video game playing, can have positive effects on kids. This includes evenrepparttar 111082 “addictive” game playing associated with many of these games. The learning from these games is well worthrepparttar 111083 effortrepparttar 111084 kids put in playing them, and kids typically sense this at some level, which is one reason they fight so hard for their games.

One key lesson many of their games is teaching them isrepparttar 111085 value of people working together and helping each other. To illustrate how this occurs, I will use one particular game, Toontown, as an example.

Toontown (www.toontown.com) isrepparttar 111086 Walt Disney Company’s entry intorepparttar 111087 Massive Multiplayer Online Role-Playing Game (MMORPG) category. Forrepparttar 111088 non-initiated, that means a computer game that supports thousands of players online simultaneously, all of whom can see and interact with each other. A key feature of these worlds is that they are “persistent,” meaning thatrepparttar 111089 worlds continue to exist and change whether or not you are there, just any other place inrepparttar 111090 real world.

[Note: There are two types of multiplayer online games, both of which have their advantages. One type,repparttar 111091 “multiplayer” game, lets you interact with a limited group of people, such as those on your team or squad, in a game world that typically exists for onlyrepparttar 111092 time you are playing. The game America’s Army is a good example of this. The second type,repparttar 111093 “massively multiplayer” game, lets you interact with everyone you meet inrepparttar 111094 ongoing world. Massively multiplayer games like EverQuest, Asheron’s Call, and Dark Age of Camelot have capturedrepparttar 111095 time and imaginations of hundreds of thousands of US teenage and older players. The Korean massively multiplayer game Lineage has over 4 million registered users, often with up to half a million players on-line at once. The players typically meet in relatively thinly-populated areas of very large and often interconnected virtual worlds, so even with these huge numbers, it is not like pushing your way through Times Square on New Year’s Eve.]

Toontown isrepparttar 111096 first massively multiplayer game designed specifically designed for younger kids (pre-teens, I think, though they don’t specifically say.) In addition, many older kids and even adults enjoy playing it. Inrepparttar 111097 game you create, name and dress a character, and then you take it out to play inrepparttar 111098 virtual world. Your character isrepparttar 111099 representation (“avatar”) of you playing inrepparttar 111100 world – it isrepparttar 111101 “you” that other players know.

Although if you wanted to you could spend your entire time in Toontown merely running aroundrepparttar 111102 virtual world,repparttar 111103 “object” ofrepparttar 111104 game is to defeat “Cogs,” members ofrepparttar 111105 evil gang that wants to take overrepparttar 111106 town. The Cogs to fight come in many varieties and strengths. To defeat a Cog you employ “gags”– such as squirt bottles or pies inrepparttar 111107 face – that you purchase with jelly bean currency that you earn in a number of ways.

In your early days in Toontown, when you have earned relatively few gags, you typically run around alone, deciding when to confront a low-level Cog you pass inrepparttar 111108 street. (You do this by running into it.) You andrepparttar 111109 Cog then square off and do battle, taking turns throwing gags at each other. If you defeatrepparttar 111110 Cog, he explodes and you are rewarded with points towards additional gags. Ifrepparttar 111111 Cog defeats you, you “die,” which means you lose all your gags (although, importantly, you do not loserepparttar 111112 “experience” you attained – i.e.repparttar 111113 types and levels of gags you are allowed to purchase and use.)

There are a lot of other twists, but that’s essentiallyrepparttar 111114 game: Earn and buy gags, use them to fight Cogs.

But here’s whererepparttar 111115 cooperative part comes in. As you move to higher experience levels,repparttar 111116 tasks you are required to accomplish become more and more difficult. You often have to “rescue” buildings thatrepparttar 111117 Cogs have taken over, buildings that have multiple floors filled with high-level, hard-to-defeat Cogs.

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