How To Make Cooling Neck Ties

Written by Brian Fogarty


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© 2004 by Brian Fogarty

How To Make Cooling Neck Ties webmaster@keepingmecool.com

Have you ever used a cooling necktie? If you have I bet two things surprised you. How they helped you keep cool and how much they cost. About $8 each. Ouch!

This article shows you how to make your own, for just a few cents.

Supplies you will need:

1 yd cotton fabric that is at least 42" wide and a maximum of 45". This will make 8 ties Washrepparttar fabric before use.

Water absorbing polymers these are available at hardware's for gardening or you can purchase them at Watersorb http://www.watersorb.com If ordering from Watersorb, orderrepparttar 110941 medium granules.

A tape measure.

Sewing machine.

12 Basic Paintball Rules To Keep You in the Game

Written by Andrea Wilson


Knowing some basic paintball rules will make your first game much more enjoyable. When you knowrepparttar rules, you won't show up dressed inappropriately or withrepparttar 110940 wrong equipment and marker. Atrepparttar 110941 least, knowingrepparttar 110942 rules can save you some embarrassment; atrepparttar 110943 most, it can save you from finding out you're not allowed to play.

1. Eliminations and Markings

According torepparttar 110944 American Paintball League's rules for tournament paintball, "A player is eliminated fromrepparttar 110945 game when he is marked anywhere on his body, clothing or equipment with a quarter-sized or larger splat caused by a direct hit from a single paintball." The size ofrepparttar 110946 splat that indicates elimination may vary from tournament to tournament and field to field. Tournaments may also have rules for other kinds of marks, includingrepparttar 110947 size of combined splats.

Other considerations will be: who to eliminate if two players are hit atrepparttar 110948 same time (usually both), what a player should do if they think they're hit but can't seerepparttar 110949 mark, how persistent a player is in seeking verification from a referee, etc.

2. Vandalism

Shooting at anything outsiderepparttar 110950 shooting range and playing field will be considered vandalism. Cars, spectators, lights, speakers, buildings, birds, and critters are OFF LIMITS!

3. Gun Safety

You must use a barrel blocking device except when inrepparttar 110951 playing field or onrepparttar 110952 shooting/chronograph range. A barrel blocking device could be a barrel plug or sock. A plug goes intorepparttar 110953 barrel, whereas a sock fits overrepparttar 110954 barrel.

A chronograph is a device that uses sensors to measurerepparttar 110955 velocity (speed) of a paintball leavingrepparttar 110956 barrel. You will be required to check your gun's speed at any commercial paintball field. Paintball guns are capped at 300 feet per second, but some fields will require a velocity of 280 FPS or less (e.g., for playing indoors or at night).

Your marker will be chronographed before every game. Tournament players may be required to have their gun chronographed during and afterrepparttar 110957 game as well. Penalties are applied for tournament players found with "hot guns" unlessrepparttar 110958 player asks for a chronograph.

Fully automatic guns and guns with autoresponse triggers are not allowed on commercial paintball fields or in tournaments.

4. Insurance and Waiver Forms

You will be required to sign a waiver to relieverepparttar 110959 paintball field or organization of any liability if you get hurt, or your equipment is damaged or stolen. If you are concerned about personal injury insurance or theft insurance, you should check with your insurance agent. An example of a waiver can be found here: http://www.diehardpaintball.com/cgi-bin/waiver.asp.

5. Surrender

Many fields will expect you to follow their recommendations for surrender. In other words, if you are 5, 10, 15 or even 20 feet from an opposing player, you should ask them to surrender. If they fire at you instead of surrendering, you are usually free to return fire.

6. Structures

Climbing on bunkers, structures, buildings, logs and trees is not usually allowed in tournaments or on commercial paintball fields. Altering structures, trenches or bunkers is also not allowed. However, both these things may actually be encouraged in scenario games.

7. Referees and Judges

The decisions of referees or judges (tournaments) are final. Arguing with a referee will get you eliminated fromrepparttar 110960 game. If you need to dispute a point with a referee, wait until afterrepparttar 110961 game.

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