While
console wars will continue on, Nintendo was once king of
mighty mountain of anything considered video games (home or portable - even though Nintendo will finally be challenged on
latter with Sony's PSP in 2005). But, Nintendo has gone from #1 in market share, down to #3. Nintendo now lives by these words: be careful of whom you tick off, because one day they may be your competitor. You will understand why by
end of this article.Back in
days of
NES, Sega's Master System could not even put up a fight against Nintendo's original 8-bit behemoth that sold over 60 million units. Then,
Super NES (SNES) was released, but was not dominant early on. Sega released
16-bit Sega Genesis (1989) two years before
SNES and had a jumpstart in
entertaining 16-bit console war. Sega still lacked that one title that everyone had to own until Sonic The Hedgehog was born (1991).
Sega realized a flaw in
SNES processor - it was too slow. Sega exploited this flaw to
public by releasing their Sonic games that displayed a fast moving hedgehog on screen (the Genesis processing power was coined as "blast processing" by Sega). The SNES had plenty of games that displayed too many moving sprites onscreen and
game would actually slowdown because
processor could not keep up with
onscreen action.
However, in
end, Nintendo prevailed due to its many new franchises it created on
SNES (Super Mario Kart, Star Fox, F-Zero) and killer sequels (The Legend Of Zelda: A Link To The Past, Super Metroid, Super Mario World). Sega stopped supporting
Genesis with quality games in
late stages of its life cycle leading to
death of
console. Nintendo sold 49 million Super Nintendo consoles initially losing a big chunk of its market share when
Genesis was first introduced, but Nintendo still managed to retain a 60% market share after
16-bit console war was over (and selling twice as many SNES consoles as
Genesis).
When
Genesis was popular, Sega saw
opportunity to incorporate CD gameplay by introducing
Sega CD peripheral attachment for
Genesis. But
lack of any quality games made most gamers stay way from
CD add-on. Nintendo, however, saw a threat when news broke of a Genesis CD peripheral, and since Nintendo had no experience with CD consoles, they enlisted
help of Sony (ah,
plot thickens).
Nintendo is king of cartridge-based consoles, but Sony had
resources to create
CD add-on for
SNES that was ironically named Playstation. After months of working, eventually
two companies split. Both were in disagreement about
final specs of
system and how profits would be divided.
Sony was already a major consumer electronics leader with their Walkmans, TVs, VCRs, stereos, etc. and now figured they could try their hand at
video game business. Since Sony invested so many hours of labor and money into this CD machine, they decided to make it a full-fledged stand alone console with their specs and would then be able to keep all of
profits. The Sony Playstation was born (and eventually becoming more popular than Sony's Walkman).