Get Started in Game Creation

Written by Daniel Punch


I’ve always loved video games, ever since I first played them on a friend’s computer inrepparttar afternoon after elementary school. There’s something almost magical aboutrepparttar 107576 fact that we can move images around and interact with virtual worlds, a living fantasy presented for us to interact with however we please. I’ve also always wanted to make games myself but, until recently, didn’t haverepparttar 107577 technical knowledge to do so. Now, I’m a second year software engineering student, so if I weren’t able to code a game without too many dramas there’d be something drastically wrong. But what aboutrepparttar 107578 common person:repparttar 107579 person for whomrepparttar 107580 term ‘memory leak’ conjures up images of their grandfather, ‘pipeline’ is whererepparttar 107581 water flows, and ‘blitting’ is unheard of? Well, everyone can get in onrepparttar 107582 game creation process, and you don’t even need to learn ‘real’ programming to do so.

So where do games start? With an idea. Games, like all fiction, require an idea to be successful. Sure, inrepparttar 107583 same way you can just sit down and write a story without foresight, you can jump on in and slap a game together. However, unless you get ridiculously lucky,repparttar 107584 best works are usuallyrepparttar 107585 ones that have been well thought out beforehand.

There are two methods of planning a project. You can start from a known technological standpoint and build your project on top of that or you can just go forrepparttar 107586 design, add as many features and ideas as you like, and then removerepparttar 107587 ones that you can’t use when you’ve decided onrepparttar 107588 technology you’re going to implementrepparttar 107589 game with. In general,repparttar 107590 second type is probablyrepparttar 107591 best one to go with when designing games. When you’re first starting out however,repparttar 107592 first option will save you many headaches.

So, for a first game you’re going to want a pretty simple idea. Don’t get me wrong, crazy-go-nuts game ideas are fantastic, and there should be more of them out there, but you’re not going to be able to create a real world simulator with fifty billion virtual people all interacting real time with your actions having a butterfly effect onrepparttar 107593 future ofrepparttar 107594 virtual universe when it’s just your first game. Really. Many people try it; none that I know of have succeeded. Imitation isrepparttar 107595 best way to start out. Simple games such as ‘Space Invaders’, ‘Tetris’, ‘Pacman’ or even ‘Pong’ are great places to start. All are largely simple to create but have some inherent challenges. ‘Pacman’ for example, requires path finding forrepparttar 107596 ghosts. I recommend that you start even simpler than that for your very first attempt. ‘Space Invaders’ is a nice point to jump in. You can make a simple, complete game without much effort and it’s almost infinitely extensible.

If you’re stuck for an idea, pick a genre that you enjoy. Do you love adventure games such as ‘Monkey Island’, ‘Grim Fandango’, ‘Space Quest’, ‘King’s Quest’ etc.? Design one of those. Are you into fighting games like ‘Street Fighter’, ‘Tekken’, ‘Soul Calibur’, ‘Mortal Kombat’ and so on? Come up with an idea for that. Do you like first person shooters such as ‘Quake’, ‘Half Life’ or ‘Doom’? I don’t recommend it as a first project, but you can always give it a go. Feel free to be as generic as you like, this is a learning experience after all.

Now that you have your idea it’s time to flesh it out. Don’t worry aboutrepparttar 107597 technology orrepparttar 107598 fact that you may not know how to actually implement a game just yet, just grab yourself some paper and a pencil and go crazy with ideas. Describerepparttar 107599 main characters, game play, goals, interactions, story, and key mappings, anything you can think of. Make sure you have enough detail so that someone can read throughrepparttar 107600 notes and play throughrepparttar 107601 game in their head with relative accuracy. Changing game design duringrepparttar 107602 coding process is almost always a bad idea. Once it’s set, it should remain set untilrepparttar 107603 tweaking phase (I’ll go into this more later) or you’re likely to enter ‘development hell’, whererepparttar 107604 project goes on and on; more and more work is done with less and less outcome.

Atrepparttar 107605 end of this period of your game creation, you should haverepparttar 107606 following:

-A written outline ofrepparttar 107607 game’s characters and possibly a sketch or two (be they space ships, yellow circles, cars orrepparttar 107608 prince ofrepparttar 107609 dark kingdom of Falgour, you need to know who or whatrepparttar 107610 player will be and who they will compete against) -A written outline ofrepparttar 107611 story (if there is one, this isn’t too vital for ‘Space Invaders’ or ‘Tetris’, but for ‘Uber Quest: An Adventure of Awesomeness’ it’s a really good idea) -A description of game play, written or storyboarded. Storyboards are visual representations of ideas. Draw your characters in actions, with arrows showingrepparttar 107612 flow of action and short written descriptions detailingrepparttar 107613 events occurring in your image (because some of us aren’t fantastic artists and our images can be a little… open to interpretation…)

P.C. Security & Housekeeping Basics

Written by Mike Nalbone


High-speed Internet access via Cable Modem and DSL has made multi-media web browsing possible. I can remember when downloadingrepparttar simplest of games could take an hour or more via a dial-up connection, and putting photos on a web page was taboo because even small thumbnail images took too long to load. These days it’s not uncommon for folks to have hundreds of music files, movie clips, & games on their hard-drive. It’s easy to fill up a 30-gigabyte drive because a song file can take only a few seconds to retrieve from a remote server. There was a time when a mere 64kb was a lot of space! My new toaster probably has more than that! But, I digress… These advancements in computing speed and power do come at a cost, but no one has ever takenrepparttar 107575 time to explain these caveats to us “regular” people. There are, at a minimum, a few things you should know regarding DSL or Cable Internet access. We’ll talk about two ofrepparttar 107576 biggies in this article, namely: Security and Housekeeping. The fact that your DSL or Cable connection is “always on” has really opened up a can of worms if you are not informed & prepared to take some basic protective measures. It used to be, that when we dialed intorepparttar 107577 Net via a regular, analog modem our service provider (Earthlink, AOL, Prodigy, etc.) would assign an IP address to our PC each time. This address would change every time you hung up and called back in. That’s what they call a ‘Dynamic’ IP address: it changed when you reconnected. Think of your PI address as your PC’s phone number onrepparttar 107578 Net. Once you connect, that's how your machine is identified and how your data or traffic gets routed to you. We enteredrepparttar 107579 era of high-speed access & with it camerepparttar 107580 common use of ‘Static’ IP addresses. The address no longer changes because your machine is always connected torepparttar 107581 Net. There’s no reason to reassign a new IP address because you don’t hang up. You generally keeprepparttar 107582 one you have for an extended period of time. Why should this matter to you? Well, just like after havingrepparttar 107583 same phone number for a while almost guarantees you’ll be getting interrupted during mealtime (marketing time), a Static IP address can leave your machine open to thorough probing fromrepparttar 107584 outside andrepparttar 107585 ill-intentions of others onrepparttar 107586 Net. The more time a hacker can spend trying to access your machine,repparttar 107587 better his chances of success. In other words, it’s harder to hit a moving target (a dynamic IP address), but you ain’t goin’ anywhere if you have a Cable Modem or DSL! And remember, while there are laws here inrepparttar 107588 US, which aim to protect you & I from these rogue villains,repparttar 107589 Net is literally a no-mans-land. Our laws do not apply & are ignored & even scoffed at in some ofrepparttar 107590 places where hacking attempts originate. Don’t panic, though, there are things you can do to minimizerepparttar 107591 chances that prying eyes will find their way into your machine. First and foremost, be sure you have some sort of Firewall installed. A firewall is designed to minimizerepparttar 107592 chances of an outside attacker being successful. Notice I said minimize? No security onrepparttar 107593 Net is foolproof. Period. Someone once remarked thatrepparttar 107594 only way to safeguard a PC is to turn it off, disconnect it, cut all ofrepparttar 107595 wires, and bury it inrepparttar 107596 ground & then MAYBE, it would be safe from hacking attempts! A correctly configured firewall can help you beatrepparttar 107597 odds. Ifrepparttar 107598 hacker is having a tough time getting in to your PC thanks to a Firewall, they’d be better off trying another, less stubborn machine. There are a couple of different types of Firewalls for you to consider;repparttar 107599 first & most common being a Software Firewall. If you have Cable or DSL service, your provider probably gave you atrepparttar 107600 very least an introductory or trial version of a Software Firewall like McAffee or Norton Internet Security. Spend some time getting to know these programs and their settings. It can save you a lot of heartache.

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