Syndicated comic authors have been complaining about newspaper size restrictions, content censoring and similar issues for a long time. Comic enthusiasts have been increasingly irritated by
treatment their entertainment medium receives as well. Then along came
Internet, providing unlimited and unrestricted distribution possibilities. Thus
webcomic was born.There are millions of webcomics out there, dealing with such vast topics as video games, college life, samurai, Lego men, identity and self esteem, depression, suicide, children and joy. People write them either for a living, for fun, as stress relief, for artistic expression, or often just for
hell of it. Then they stick their creations on
web and hope that just one more person will find and enjoy
fruits of their labour.
There seem to be several hundred new comics created each and every day. These often dwindle and fade after only a few months. Occasionally, however, a comic rises above
rest and gains such popularity that
creator is able to forgo all other work and scrape a living solely off
proceeds generated by their websites. Some examples of such are Penny-Arcade, PvP, CtrlAltDel and Squidi.net.
Many people, when introduced to
world of webcomics, think to themselves "Wouldn't it be cool to have my own comic?" and a few go beyond this and create their own. So how can a newcomer ensure that their comic continues beyond
first few weeks of enthusiasm?
Now before I go into some useful tips it is probably worth noting that I am
proud owner of a failed webcomic. It went for a few months before hitting a few snags and then grinding into
ground. I have plans to return to creating
comics, but as of yet have not. So I'm not really drawing from a foundation of success, more of failure and an understanding of some of
main factors contributing to my failure.
For starters, you're going to need to plan a little. It's unfortunate, unfair and certainly not fun, but it is necessary. Sit down and think about your comic. Come up with a location setting, some characters and maybe even a few plots to test them in. Run
characters through some adventures and see how they react and how you react to them. Your characters will grow and change throughout this process, and continue to do so throughout
life of your comic but you need to get a handle on their basic character traits.
For some reason
majority of comics revolve around a group of people (usually guys) that are somewhat geeky and live together. Usually in a university dorm. I would imagine that this is because that's
general life of
majority of webcomic authors. The premise itself also makes an awful lot of sense for
basis of a comic. When designing my own webcomic
process went a little something like this: I designed
main characters, most of which were drawings that I had been playing with since high school. Then I needed a reason for them to constantly see each other and interact, so I got them living together. They needed character traits that I could relate to, so they become university-aged students that had at least a passing interest in
geeky side of life.
I drew my first few strips and showed them to some friends, who liked them, so started looking into putting them online. The initial line up included two guys who lived together, a female love interest for one of
characters and a talking animal (in my case a frog, because I had this frog that I'd been drawing for years and had become quite attached to him).
At this point I wasn't very experienced with webcomics, having only really read
syndicated newspaper comics that
syndicated press companies post online. So I started looking through some of
major comics, only to find that Sluggy Freelance had
talking animals, geeky guys that lived together and female love interest already covered. A bit more research revealed that
"university students living together" was covered in
large majority of comics. Furthermore, having a kind of wacky (and just a little stupid) character, and a more sensible and reserved one was practically a given. Then, to rub salt in
wound, I found that another comic had its main character design very similar to my own. So I got rid of
frog, removed
focus on gaming and university and otherwise left
comic as it was. Not entirely original.