Digital camera metering

Written by Jakob Jelling


Looking atrepparttar most intricate details ofrepparttar 116091 digital camera as a technologically advanced device a lot of functions come into play. Such s a point is that ofrepparttar 116092 digital camera metering. This discussion focuses towards that intention of understanding and knowingrepparttar 116093 details ofrepparttar 116094 component. Basically speakingrepparttar 116095 metering system in a digital camera measuresrepparttar 116096 amount of light inrepparttar 116097 scene and calculatesrepparttar 116098 best-fit exposure value based onrepparttar 116099 metering mode explained below. Automatic exposure is a standard feature in allrepparttar 116100 digital cameras. All that is requires to be done is selectrepparttar 116101 metering mode, pointrepparttar 116102 camera and pressrepparttar 116103 shutter release. Most ofrepparttar 116104 time, this will result in a correct exposure. The detailed explanation and analysis ofrepparttar 116105 entire process is as follows inrepparttar 116106 next lines of this discussion.

The metering method defines which information ofrepparttar 116107 scene is used to calculaterepparttar 116108 exposure value and how it is determined. Metering modes depend onrepparttar 116109 camera andrepparttar 116110 brand, but are mostly variations ofrepparttar 116111 following three types. Primarily, matrix or evaluative metering. This is probablyrepparttar 116112 most complex metering mode, offeringrepparttar 116113 best exposure in most circumstances. Essentially,repparttar 116114 scene is split up into a matrix of metering zones, which are evaluated individually. The overall exposure is based on an algorithm specific to that camera,repparttar 116115 details of which are closely guarded byrepparttar 116116 manufacturer. Often they are based on comparingrepparttar 116117 measurements torepparttar 116118 exposure of typical scenes.

Create Your Own Webcomic

Written by Daniel Punch


Syndicated comic authors have been complaining about newspaper size restrictions, content censoring and similar issues for a long time. Comic enthusiasts have been increasingly irritated byrepparttar treatment their entertainment medium receives as well. Then along camerepparttar 116090 Internet, providing unlimited and unrestricted distribution possibilities. Thusrepparttar 116091 webcomic was born.

There are millions of webcomics out there, dealing with such vast topics as video games, college life, samurai, Lego men, identity and self esteem, depression, suicide, children and joy. People write them either for a living, for fun, as stress relief, for artistic expression, or often just forrepparttar 116092 hell of it. Then they stick their creations onrepparttar 116093 web and hope that just one more person will find and enjoyrepparttar 116094 fruits of their labour.

There seem to be several hundred new comics created each and every day. These often dwindle and fade after only a few months. Occasionally, however, a comic rises aboverepparttar 116095 rest and gains such popularity thatrepparttar 116096 creator is able to forgo all other work and scrape a living solely offrepparttar 116097 proceeds generated by their websites. Some examples of such are Penny-Arcade, PvP, CtrlAltDel and Squidi.net.

Many people, when introduced torepparttar 116098 world of webcomics, think to themselves "Wouldn't it be cool to have my own comic?" and a few go beyond this and create their own. So how can a newcomer ensure that their comic continues beyondrepparttar 116099 first few weeks of enthusiasm?

Now before I go into some useful tips it is probably worth noting that I amrepparttar 116100 proud owner of a failed webcomic. It went for a few months before hitting a few snags and then grinding intorepparttar 116101 ground. I have plans to return to creatingrepparttar 116102 comics, but as of yet have not. So I'm not really drawing from a foundation of success, more of failure and an understanding of some ofrepparttar 116103 main factors contributing to my failure.

For starters, you're going to need to plan a little. It's unfortunate, unfair and certainly not fun, but it is necessary. Sit down and think about your comic. Come up with a location setting, some characters and maybe even a few plots to test them in. Runrepparttar 116104 characters through some adventures and see how they react and how you react to them. Your characters will grow and change throughout this process, and continue to do so throughoutrepparttar 116105 life of your comic but you need to get a handle on their basic character traits.

For some reasonrepparttar 116106 majority of comics revolve around a group of people (usually guys) that are somewhat geeky and live together. Usually in a university dorm. I would imagine that this is because that'srepparttar 116107 general life ofrepparttar 116108 majority of webcomic authors. The premise itself also makes an awful lot of sense forrepparttar 116109 basis of a comic. When designing my own webcomicrepparttar 116110 process went a little something like this: I designedrepparttar 116111 main characters, most of which were drawings that I had been playing with since high school. Then I needed a reason for them to constantly see each other and interact, so I got them living together. They needed character traits that I could relate to, so they become university-aged students that had at least a passing interest inrepparttar 116112 geeky side of life.

I drew my first few strips and showed them to some friends, who liked them, so started looking into putting them online. The initial line up included two guys who lived together, a female love interest for one ofrepparttar 116113 characters and a talking animal (in my case a frog, because I had this frog that I'd been drawing for years and had become quite attached to him).

At this point I wasn't very experienced with webcomics, having only really readrepparttar 116114 syndicated newspaper comics thatrepparttar 116115 syndicated press companies post online. So I started looking through some ofrepparttar 116116 major comics, only to find that Sluggy Freelance hadrepparttar 116117 talking animals, geeky guys that lived together and female love interest already covered. A bit more research revealed thatrepparttar 116118 "university students living together" was covered inrepparttar 116119 large majority of comics. Furthermore, having a kind of wacky (and just a little stupid) character, and a more sensible and reserved one was practically a given. Then, to rub salt inrepparttar 116120 wound, I found that another comic had its main character design very similar to my own. So I got rid ofrepparttar 116121 frog, removedrepparttar 116122 focus on gaming and university and otherwise leftrepparttar 116123 comic as it was. Not entirely original.

Anyway,repparttar 116124 point is that you should probably try to be more original. Check through your concept and removerepparttar 116125 whole university students living together with wacky talking inappropriately anthropomorphic sidekicks. You'll be better off inrepparttar 116126 long run and have a more original creation.

Cont'd on page 2 ==>
 
ImproveHomeLife.com © 2005
Terms of Use