Craps is
fastest - and certainly
loudest - game in
casino. With
big, colorful table, chips flying everywhere and players yelling, it's exiting to watch and exciting to play.Craps also has
one of
lowest house edges against you of any casino game, but only if you make
right bets. In fact, with one type of bet (which you will soon learn) you play even with
house, meaning that
house has a zero edge. This is
only casino game where this is true.
THE TABLE LAYOUT
The craps table is slightly larger than a standard pool table, with a wood railing that goes around
outside edge. This railing acts as a backboard for
dice to be thrown against and is sponge-lined on
inside with random patterns so that
dice bounce randomly. Most table rails also have grooves on top where you can place your chips.
The table surface is a tight fitting green felt with designs to indicate all
various bets that can be made in craps. It's very confusing for a beginner, but all you really need to concern yourself with right now is
"Pass Line" area and
"Don't Pass" area. These are
only bets you will make in our basic strategy (and for
most part
only bets worth making, period).
BASIC GAME PLAY
Don't let
confusing layout of
craps table intimidate you. The basic game itself is very simple. A new game with a new player (the person shooting
dice) begins when
current player "sevens out", which means he rolls a seven. That ends his turn and a new player is given
dice.
The new player makes either a pass line bet or a don't pass bet (explained below) and then throws
dice, which is called
"comeout roll".
If that first roll is a 7 or 11, this is called "making a pass" and
"pass line" betters win and "don't pass" betters lose. If a 2, 3 or 12 are rolled, this is called "craps" and pass line betters lose, while don't pass line betters win. However, don't pass line betters do not win if
"craps" number is a 12 in Las Vegas or a 2 in Reno and Tahoe. In this case,
bet is push - neither
player nor
house wins. All pass line and don't pass line bets are paid even money.
Barring one of
three "craps" numbers from winning for don't pass line bets is what gives
house it's low edge of 1.4 percent on all line bets. The don't pass bettor has a stand-off with
house when one of these barred numbers is rolled. Otherwise,
don't pass bettor would have a small advantage over
house – something that no casino permits!
If a number other than 7, 11, 2, 3, or 12 is rolled on
comeout (in other words, a 4,5,6,8,9,10), that number is called a "place" number, or simply a number or a "point". In this case,
shooter continues to roll until that place number is rolled again, which is called "making
point", at which time pass line betters win and don't pass bettors lose, or a 7 is rolled, which is called "sevening out". In this case, pass line bettors lose and don't pass bettors win. When a player sevens out, his turn is over and
whole process begins again with a new player.
Once a shooter rolls a place number (a 4.5.6.8.9.10), many different types of bets can be made on each subsequent roll of
dice, until he sevens out and his turn is over. However, they all have odds in favor of
house, many of them heavily in favor of
house, with
exception of two: odds on a line bet, and "come" bets. Of these two, we will only consider
odds on a line bet, as
"come" bet is a bit more confusing.
You should ignore all other bets, as they carry odds that are too high against you. Yes, this means that all those other players that are throwing chips all over
table with each roll of
dice and making "field bets" and "hard way" bets are really making sucker bets. They may know all
many bets and special lingo, but you will be
smarter gambler by simply making line bets and taking
odds.
Now let's talk about line bets, taking
odds, and how to do it.
LINE BETS
To make a line bet, simply place your money on
area of
table that says "Pass Line", or where it says "Don't Pass". These bets pay even money when they win, although it's not true even odds because of
1.4 percent house edge discussed earlier.
When you bet
pass line, it means you are betting that
shooter either makes a 7 or 11 on
comeout roll, or that he will roll one of
place numbers and then roll that number again ("make
point") before sevening out (rolling a 7).
When you bet on
don't pass line, you are betting that
shooter will roll either a 2 or a 3 on
comeout roll (or a 3 or 12 if in Reno and Tahoe), or will roll one of
place numbers and then seven out before rolling
place number again.