3D - The most versatile tool for Macromedia FlashWritten by Maricon Williams
Macromedia Flash Swift 3D is an innovatory extension for Flash MX. Swift 3D instantly converts text and artwork into spectacular 3D animations without leaving Flash interface. Swift 3D combines user friendly interface, industry standard vector exporter and a full ray tracing rendering engine. It can export to both raster and vector file formats as well as Macromedia Flash (SWF), AI, EPS, JPEG, BMP and others. Neophytes as well as veterans in field of 3D animation can quickly adjust to this newly discovered craze for creators. They can use pre-built animations, lighting schemes and materials to create a high quality 3D animation to their satisfaction. The versatility of this tool is brought about by 13 different styles of highest quality vector output, vector-based movie clips for smallest file sizes, raster-based movie clips for photo-realistic quality, extensive control over object bevels, sizing and rotation, pre-built materials from gallery, and a lot more. 3D Vector Realism turns your graphics into pragmatic models with use of complex shadows, transparency, advanced highlights and reflections into your 3D vector objects. Photorealistic raster output with vectors, on other hand, tags your 3D Flash work to another rank by introducing raster graphics. To create a life-like depiction, apply bitmap textures to your vector models. You can use your 3D models not only for Flash but with Photoshop, Fireworks and other graphic programs as well. Your model can also be exported to JPEG or on any format that your graphics program will import to have a 3D canvas to explore.
| | SVG and Flash as the same speciesWritten by Maricon Williams
We can name several technologies for displaying 2D interactive vector graphics on web however, two names rises among other contenders. These are Macromedia’s Shock Wave Flash (SWF) and World Wide Web Consortium’s (W3C) Scalable Vector Graphics (SVG). Unlike Flash SVG is not for sale. Adobe's SVG browser plug-in has achieved barely around 10% penetration, compared to Macromedia's 90% for Flash plug-in. Flash has already established an outstanding standard nevertheless, this did not make SVG an inferior technology. In past Flash was considered a de-facto standard under control of one single vendor. For this reason, W3C proposed a recommendation to achieve standardized 2D interactive vector graphics on web. This resulted to birth of SVG. Its first version was Recommendation 1.0 which was introduced in 2001. The current version though is 1.1 which was released on January 2003. Some people asserts that SVG is as powerful as Flash. Some say it is superior. But still there are others who think it’s other way around. Which is which really?! To help you decide here are some vital facts: Use Flash in following instances: 1.You must use Flash if you want to make a Flash-like website. To replicate it using SVG is hard to do. 2.If you want to create complex animations or games you can use any of two. However, you must be aware that SVG’s built-in SMIL animation engine is very processor exhaustive. Conversely, good results can be achieved using JavaScript animations. 3.If your users are not that computer literate like for example children for a children’s site or a site appealing to a broad audience, you must use Flash.
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