eBooks: with courage and patience, we are getting there

Written by L. Scott Redford


Continued from page 1

Villains not

Who's to blame? I'm thinking nobody. Many authors and publishers break out in a cold sweat at justrepparttar mention ofrepparttar 107384 word "Napster" and can you blame them? Their livelihood is at stake. They should, however, strive to better satisfy consumers desire for more content in digital form.

If a publisher has faith in their work, it's now accepted that expanding to e-book will deliver extra profit and drive hardback sales. Not all understand this. I still hear some authors express misguided fear that e-books will cannibalize their hardback sales. Publishing is not a zero-sum game, however--and that actually can be good. E-books add incremental value torepparttar 107385 equation. Granted, companies tasked with encrypting content for them are an easy target, for they createrepparttar 107386 hoops through which we must jump. Butrepparttar 107387 DRM heavyweights like Microsoft, Adobe and eReader are simply business people satisfying a need with existing technology.

No glass chin

Let there be no mistake,repparttar 107388 future is bright for e-books--sales are on a steady rise. The industry took a couple of jabs duringrepparttar 107389 Internet correction, but you'll find no glass chin here. More students are beginning to see e-books as an alternative for those pricey hardback textbooks. The computer savvy are learningrepparttar 107390 ease in pasting code directly from their favorite Java e-book manual, and there's even speculation that men are reading more romance as they no longer fear being seen with a floral book cover. Moreover,repparttar 107391 Tablet PC is maturing, andrepparttar 107392 publishers are slowly but surely putting even more content in digital form. It takes courage, but we're getting there. Though it is a word often used in excuses, "patience" is needed by digital downloaders, me included.

Article by L. Scott Redford - scott@diesel-ebooks.com Scott is the President of Diesel eBooks with over 35,000 popular and professional eBooks organized by 50 categories. Visit the free download section at http://www.diesel-ebooks.com


GRAPHIC DESIGNS STANDARDS

Written by BLUR LOTERIŅA


Continued from page 1

Your graphic design should contain design elements, including line, shape, texture and size. A line is a curved or straight mark that connects two points. Shape is a form that has height and width. The three basic primitive shapes are rectangle, circle and triangle. Texture is measured byrepparttar look and feel. It is basicallyrepparttar 107383 roughness or smoothness ofrepparttar 107384 surface. Space refers torepparttar 107385 area or distance between or around things. The size refers to how large or smallrepparttar 107386 thing is.

The principle of composition and layout includesrepparttar 107387 emphasis ofrepparttar 107388 elements,repparttar 107389 balance orrepparttar 107390 equal distribution of weight,repparttar 107391 pattern or rhythm, andrepparttar 107392 unity orrepparttar 107393 relationship between each element.

Decide on what perspective to use. There are four basic perspectives;repparttar 107394 one point perspective,repparttar 107395 two-point perspective,repparttar 107396 three point perspective, andrepparttar 107397 3d illusion.

Forrepparttar 107398 text, considerrepparttar 107399 type of font andrepparttar 107400 style you have to use. There must be consistency inrepparttar 107401 height and width ofrepparttar 107402 letters.

Be more creative. Make use ofrepparttar 107403 theories. Followrepparttar 107404 rules in designing. You will know that a design is effective if you have successfully communicated your idea to your target audience.



For additional Information about the articles you may visit their website at http://www.brochuresprintingonline.com


    <Back to Page 1
 
ImproveHomeLife.com © 2005
Terms of Use