What Makes Apple so Delicious?

Written by Mike Banks Valentine


Continued from page 1

The mainstream is missing here. That is clearly part ofrepparttar odd atmosphere at web conferences as vendors hawk their wares from fancy show booths . . . and to whom? Torepparttar 133564 enterprise, stupid!

Individual sales for those companies offering small business solutions means income of less than $100 monthly, or licensing fees of between $500 and $2000 for those vendors and not multimillion dollar deals that you read about inrepparttar 133565 Wall Street Journal. This means that those vendors that do offer small business solutions most often don't attend trade shows because they can't reach their audience there. Unless they can also sell their tools to enterprise level Dilbert-like drones, there is little reason to hawk their wares at trade shows.

Are there any folks out there (other than Mac users) who just have a middle level interest, run a small business online and don't sound like they are spelling everything when discussing business applications? CRM, ROI, ERP, J2EE, XML and even SOAP are onrepparttar 133566 tongues of corporate suits. Arerepparttar 133567 rest of us lost and wandering aimlessly through InternetWorld, sponsored by AOL? Evenrepparttar 133568 MacWorld conference seems to be overflowing in stuff only giant corporate Goliaths can possibly afford for their business.

I hope thatrepparttar 133569 adoption ofrepparttar 133570 UNIX platform for OS X makes Apple more successful, but I'd sure hate to see ENTERPRISE software and business users make Apple move to that lucrative market and forget what made them a success inrepparttar 133571 first place, lack of jargon, intuitive commands and pleasing, even fun to use computers. Maybe Apple could develop a GUI for corporate use that reminds Dilbert-like drones that they are WORKING after all! Don't enjoy your time onrepparttar 133572 clock, by golly! The screen is gray and lifeless and commands are full of jargon.

I'd like to propose to Steve Jobs that he attempt another launch of NEXT, which is essentially his basis for OS X. That way, if Big Business adopts NEXT with enthusiasm, we won't loserepparttar 133573 entertaining sound effects, understandable language and attractive graphics that make Apple delicious.



Mike Banks Valentine Search Engine Optimization for the Small Business http://WebSite101.com/Search_Engine_Positioning/ WebSite101 "Reading List" Weekly Netrepreneur Tip Sheet Weekly Ezine emphasizing small business on the Internet http://website101.com/free_ezine_content/


Games People Play

Written by Sam Vaknin


Continued from page 1

Others regard these diversions as colossal - though inadvertent - social experiments. If so, they bode ill - they are all infested with virtual crime, counterfeiting, hoarding, xenophobia, racism, and all manner of perversions.

Subscriptions are notrepparttar only mode of payment. Early multi-user dungeons (MUD) - another type of MMORPG - used to charge byrepparttar 133563 hour. Some users were said to run bills of hundreds of dollars a month.

MMORPG's require massive upfront investments - so hitherto, they constitute a tiny fraction ofrepparttar 133564 booming video and PC gaming businesses. With combined annual revenues of c. $9 billion, these trades are 10 percent bigger thanrepparttar 133565 film industry - and half as lucrative asrepparttar 133566 home video market. They are fast closing on music retail sales.

As games become graphically-lavish and more interactive, their popularity will increase. Offline and online single-player and multi-player video gaming may be converging. Both Sony and Microsoft intend to Internet-enable their game consoles later this year. The currently clandestine universe of geeks and eccentrics - online, multi-player, games - may yet become a mass phenomena.

Moreover, MMORPG can be greatly enhanced - and expensive downtime greatly reduced - with distributed computing -repparttar 133567 sharing of idle resources worldwide to perform calculations within ad hoc self-assembling computer networks. Such collaboration formsrepparttar 133568 core of, arguably,repparttar 133569 new architecture ofrepparttar 133570 Internet known as "The Grid". Companies such as IBM and Butterfly are already developingrepparttar 133571 requisite technologies.

According to an IBM-Butterfly press release:

"The Butterfly Grid T could enable online video game providers to support a massive number of players (a few millions) (simultaneously) withinrepparttar 133572 same game by allocating computing resources torepparttar 133573 most populated areas and most popular games."

The differences between video games and other forms of entertainment may be eroding. Hollywood films are actually a form of MMORPG's - simultaneously watched by thousands worldwide. Video games are interactive - while movies are passive but even this distinction may fall prey to Web films and interactive TV.

As real-life actors and pop idols are - ever so gradually - replaced by electronic avatars, video games will come to occupyrepparttar 133574 driver seat in a host of hitherto disparate industries. Movies may first be released as video games - rather than conversely. Original music written forrepparttar 133575 games will be published as "sound tracks".

Gamers will move seamlessly from their PDA to their PC, to their home cinema system, and back to their Interactive TV. Game consoles - already computational marvels - may finally succeed where PC's failed: to transformrepparttar 133576 face of entertainment.

Jeff Harrow aptly concludes:

" ... History teaches me that games tend to driverepparttar 133577 mass adoption of technologies that then become commonplace and find their way into "business." Examples include color monitors, higher-resolution and hardware-accelerated graphics, sound cards, and more. And inrepparttar 133578 case of these MMORPG games, I believe that they will eventually morph into effective virtual business venues for meetings, trade shows, and more. Don't ignore what's behind (and ahead for) these "games," just because they're games..."

Sam Vaknin is the author of Malignant Self Love - Narcissism Revisited and After the Rain - How the West Lost the East. Until recently, he served as the Economic Advisor to the Government of Macedonia. Visit Sam's Web site at http://samvak.tripod.com


    <Back to Page 1
 
ImproveHomeLife.com © 2005
Terms of Use