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While ActRaiser may have had
best game soundtrack,
best graphics belonged to Donkey Kong Country. Using Advanced Computer Modeling (ACM), Rare,
game developer, was able to display graphics on a 16-bit system that looked better than most 32-bit Playstation One games. ACM allowed fully-rendered graphics allowing objects to actually look 3-dimensional. Crisp, bold graphics were accomplished with ACM and Donkey Kong Country went on to sell 8 million units.
In terms of graphics and sound,
SNES had
biggest leap in quality as compared to other later Nintendo console versions. In fact,
next-generation systems set for release in 2005 and 2006 will probably differ little as far as graphics and sound capabilities are concerned. The early game machines however, saw huge leaps in processing power.
Sure
SNES had one big flaw - slowdown! While
Genesis was publicizing its faster processor speed of 7.67 MHz, which they coined "blast processing," Nintendo's processor was only capable of speeds up to 3.58 MHz. When too many sprites appeared on screen at one time in games such as shooters like R-Type III,
action would slowdown (although at times this was actually a helpful feature for many shooters instead of a hindrance because these games are so frantic and intense).
Now
debate is whether
Super Nintendo actually won
biggest game system war ever. Based on numbers, Nintendo sold twice as many SNES units as
Genesis and even though Sega was able to cut into Nintendo's market share (peaking at 65%), it was Nintendo that had regained over 60% from its original 95% market share of
NES days when Sega began not supporting
Genesis in its later cycle life days with quality games like
SNES enjoyed.
Ironically, Nintendo initially planned for
original NES console to be a 16-bit machine, but
price for
components were too high at
time. Think about how that could have altered
SNES/Genesis war. Would have Sega released a 32-bit Genesis instead? Would we now be playing on a 512-bit PS2 instead of a 128-bit console?
The SNES had an assortment of games from every genre. Nintendo should learn from its success of
SNES. The N64 and GameCube are really lacking in RPG and shooter games, for example, that were abundant on
SNES.
While
GameCube's game selection is improving with Square Enix finally back supporting a Nintendo home console, Nintendo will need to recreate those precious days of
SNES with lots of exclusive, top quality franchises for its game machine if they want to regain their market share against Sony's Playstation consoles.
The SNES is
last Nintendo game console that gamers truly supported. N64 and GameCube sales pale in comparison to
NES and SNES days. The Super Nintendo is also
only console in history to have
biggest game franchises on one machine: Metroid, Final Fantasy, Contra, Donkey Kong, F-Zero, Super Mario Bros., The Legend Of Zelda, Star Fox and Castlevania. No other console has these games on only one game system.

Kevin Scripter is the site owner of Zerogifts.com, an online retailer of video games and DVD movies http://www.zerogifts.com.