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9. Warehousing-the need to track and inventory software, license requirements, serial numbers,
need to enforce copy protection measures and security.
10. Cost? Does fit in my budget? Web-based educational games offer relatively small entry, they are more cost effective when compared to
cost traditional educational software's direct and indirect costs associated with purchase, storage and inventory.
11. Freedom! - Can
software be used by students so as to free me to do other things (e.g. help other students, fill reports, administrative tasks)?
It is not Cheap
Developing web-based educational solutions costs time, money, and purpose. The money, earned from subscriptions, pays for
talent of artists, programmers, teachers, technical and support staff, and
costs associated with housing, hosting, marketing, distribution, security and other web services.
The people involved in delivering web-based educational games make their livelihood by communicating their craft in
only way they know how. They are driven by their desire to produce a product or service and, in a sense, they define themselves by
process and what they produce.
As with video games, kids usually "burnout" or play games most during
first 24 hours. This is why Science Academy Software has adopted one day subscriptions. The amount of "PlayTime" left is displayed in
login page. This places
impetus on
user,
player or student, to use
software while "the getting is good".
In this "entropy economy" old business models are evolving. An e-commerce implementation use allows subscribers instant access. Payment processing is immediate so users can immediately play
educational game.
Subscribers of pay-to-play Web-based educational games are able to appreciate
educational and entertainment value. They already have DSL, cable, or on a network and may know someone, their children or themselves, who could benefit from playing.
Developers of these educational games are simply using tools that are available for web-based delivery (e.g. Flash, Java, Video, etc.). It also helps if you can have someone handle your e-commerce (e.g. PayPal). Adoption of these technologies make interactive entertainment and education an emerging web-growth industry segment.
Perhaps your audience would be interested in knowing about this new paradigm?
Robert Cummings, President Science Academy Software http://www.scienceacademy.com making your Learning Experience FUN!!!

President of Science Academy Software.