"Pay-to-play" Educational Software Games?

Written by Robert Cummings


Continued from page 1

9. Warehousing-the need to track and inventory software, license requirements, serial numbers,repparttar need to enforce copy protection measures and security.

10. Cost? Does fit in my budget? Web-based educational games offer relatively small entry, they are more cost effective when compared torepparttar 109271 cost traditional educational software's direct and indirect costs associated with purchase, storage and inventory.

11. Freedom! - Canrepparttar 109272 software be used by students so as to free me to do other things (e.g. help other students, fill reports, administrative tasks)?

It is not Cheap

Developing web-based educational solutions costs time, money, and purpose. The money, earned from subscriptions, pays forrepparttar 109273 talent of artists, programmers, teachers, technical and support staff, andrepparttar 109274 costs associated with housing, hosting, marketing, distribution, security and other web services.

The people involved in delivering web-based educational games make their livelihood by communicating their craft inrepparttar 109275 only way they know how. They are driven by their desire to produce a product or service and, in a sense, they define themselves byrepparttar 109276 process and what they produce.

As with video games, kids usually "burnout" or play games most duringrepparttar 109277 first 24 hours. This is why Science Academy Software has adopted one day subscriptions. The amount of "PlayTime" left is displayed inrepparttar 109278 login page. This placesrepparttar 109279 impetus onrepparttar 109280 user,repparttar 109281 player or student, to userepparttar 109282 software while "the getting is good".

In this "entropy economy" old business models are evolving. An e-commerce implementation use allows subscribers instant access. Payment processing is immediate so users can immediately playrepparttar 109283 educational game.

Subscribers of pay-to-play Web-based educational games are able to appreciaterepparttar 109284 educational and entertainment value. They already have DSL, cable, or on a network and may know someone, their children or themselves, who could benefit from playing.

Developers of these educational games are simply using tools that are available for web-based delivery (e.g. Flash, Java, Video, etc.). It also helps if you can have someone handle your e-commerce (e.g. PayPal). Adoption of these technologies make interactive entertainment and education an emerging web-growth industry segment.

Perhaps your audience would be interested in knowing about this new paradigm?

Robert Cummings, President Science Academy Software http://www.scienceacademy.com making your Learning Experience FUN!!!

President of Science Academy Software.


Learn to Read Piano Music...This Afternoon!

Written by Jan Durrant


Continued from page 1

PRACTICE GUIDELINES

Please practice as long and as often as you like. I am not going to recommend a particular practice schedule for anyone. You will find your own pace. Sometimes people ask me how long it will take to learn to Play Piano Now. I simply answer withrepparttar question of how much time are you willing to put into it on a daily basis. Since this is an introductory piano course for beginners, I think it would be very effective to work at 30 to 45 minute intervals on a daily basis. The longer you put in,repparttar 109270 more quickly you will learn and progress. However, your mind needs a while to 'soak up'repparttar 109271 information and will work best when you have some hours or a day or so in between practice sessions. The main thing is to make up a schedule and stick to it! The longest journey begins withrepparttar 109272 first step! MUSICAL TERMS

Let's begin our musical study with a review ofrepparttar 109273 main musical terms you will need to be familiar with to proceed with your music education.

BAR LINE - A vertical line which separates notes into groups

DOUBLE BAR LINE - A set of two (2) vertical lines which stand forrepparttar 109274 end of a piece of music

REPEAT SIGN - Double bar with two dots atrepparttar 109275 end of a section or piece of music which indicates that section is to be played twice.

MEASURE - The distance between two bar lines.

TREBLE CLEF - The S-shaped symbol which stands for notes played withrepparttar 109276 right hand.

BASS CLEF - The reversed C-shaped symbol which stand for notes played withrepparttar 109277 left hand.

STAFF - The five lines and four spaces of bothrepparttar 109278 bass and treble clefs.

QUARTER NOTE - Musical symbol with solid note head and stem which gets one count.

QUARTER REST - Musical symbol resembling a sideways W which gets one count.

HALF NOTE - Musical symbol with hollow note head and stem which gets two counts.

HALF REST - Solid half block sitting on third line ofrepparttar 109279 staff which gets two counts of silence.

DOTTED HALF NOTE - Musical symbol with hollow note head, dot and stem which gets three counts.

WHOLE NOTE - Musical symbol resembling a circle onrepparttar 109280 staff which gets four counts.

WHOLE REST - Solid half block hanging fromrepparttar 109281 second line onrepparttar 109282 staff which gets four counts of silence.

CHORD - Two or more notes played together.

BLOCKED CHORD - Two or more notes played atrepparttar 109283 same time

BROKEN CHORD - Two or more notes fromrepparttar 109284 same chord played in sequence

INTERVAL - The distance between two notes onrepparttar 109285 musical staff

Now that you have had an introduction to musical terms, you are ready to takerepparttar 109286 next step in your musical education.

Allrepparttar 109287 best in music, Jan Durrant, Publisher http://www.MakingMusicNow.com

Jan Durrant is President of Making Music Now, a music publishing company established in June 2003. Ms. Durrant is a music teacher/composer/publisher interested in helping adult beginning music students learn to read music.


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