Continued from page 1
And you can’t do this alone, no matter how much experience you have. So you begin to learn to play
game with others. The game encourages this, with “friends lists” and built in “speed chat” menus consisting, for kids’ protection, of a limited number of phrases you can use. For example, you can invite your friends to help you defeat a building (or, if you prefer, you can just wait outside for others to show up.)
But it gets subtle. Just because someone is your friend (or wants to be) or happens to show up, doesn’t mean he or she has
experience to defeat
higher-level Cogs. You can check out someone’s gags when they are in range to help you decide whom to work with, but success depends not only on
level and number of gags one has, but also on knowing how to use them in battle. You learn over time what players you want on your team to achieve success in particular situations. Sometimes, to be sure all of you survive, you have to reject players who ask to work with you on a certain task. One of
things you can say through
speed chat is “I think this is too risky for you.” Just as in
real world, such advice is not always well-received, and
game gives you
opportunity to learn to deal with this.
In
midst of any battle – players typically fight higher-level Cogs in groups of four – a player can choose, rather than to throw a gag at
Cogs, to instead give his or her fellow players additional “laff points” (i.e. health). Doing this helps prevent them from “dying” and dropping out of
battle. One skill typically gained from frequent play is knowing when to help your teammates versus when to attack
Cogs. This is not trivial. One adult player described her first battle with ultra-high-level Cogs as “extremely nerve wracking,” and characterized
strategies she had to employ to work successfully with
other players as “the most emotional experience I’ve ever had in a game.” And this is
version for kids!
And there is yet another way Toontown players learn there is value in cooperation. Some of
tasks available to higher-level players allow them to earn jelly beans by helping out new players. When these experienced players see a Newbie fighting a Cog on
street, they can join in and assist. When
Cog is defeated, both
experienced player and
Newbie get rewarded game at their own level.
Is it Boring?
Still, while
tasks at
start of
game involve defeating only one Cog at a time and
tasks at higher levels require players to defeat hundreds of Cogs on their way to liberate bigger and bigger buildings,
battles are very similar. “Isn’t that boring?” I asked one “addicted” player. “After all it’s basically
same thing over and over – fighting Cogs.”
“I like going up
levels,” she replied. And of course
only way she can do this is by learning to cooperate well with real people, in real time – while sitting at her own computer.
I encourage readers of this article to try Toontown, both with your kids, and even on your own. (You can go to www.toontown.com to get started.) See how far you can get. If you happen to enjoy
experience, you can go on to
aforementioned “older players’” games, where
enemies are fantasy monsters and
buildings castles to storm, yet where
principles of cooperation are basically
same. If you actually get addicted to cooperative play, don’t blame me – these games are designed to reel you in.
But even if you don’t get hooked yourself – and
more you are from
“Digital Immigrant” generation
less likely it is that you will – hopefully you will have learned this important and generally-overlooked lesson:
What keeps
kids playing these games is not
violence (that’s all fake and
kids know it), but rather
ability to work together with others to achieve more and more difficult goals.
Can you think of any skill more useful for children to spend their time learning? I can’t.

Marc Prensky is a thought leader, speaker, writer, consultant, and game designer in the critical areas of education and learning. He is the author of Digital Game-Based Learning (McGraw-Hill, 2001),and founder and CEO of Games2train, a game-based learning company . More of his writings can be found at www.marcprensky.com/writing/default.asp. Contact Marc at marc@games2train.com.