Games People Play

Written by Sam Vaknin


Continued from page 1

Others regard these diversions as colossal - though inadvertent - social experiments. If so, they bode ill - they are all infested with virtual crime, counterfeiting, hoarding, xenophobia, racism, and all manner of perversions.

Subscriptions are notrepparttar only mode of payment. Early multi-user dungeons (MUD) - another type of MMORPG - used to charge byrepparttar 133563 hour. Some users were said to run bills of hundreds of dollars a month.

MMORPG's require massive upfront investments - so hitherto, they constitute a tiny fraction ofrepparttar 133564 booming video and PC gaming businesses. With combined annual revenues of c. $9 billion, these trades are 10 percent bigger thanrepparttar 133565 film industry - and half as lucrative asrepparttar 133566 home video market. They are fast closing on music retail sales.

As games become graphically-lavish and more interactive, their popularity will increase. Offline and online single-player and multi-player video gaming may be converging. Both Sony and Microsoft intend to Internet-enable their game consoles later this year. The currently clandestine universe of geeks and eccentrics - online, multi-player, games - may yet become a mass phenomena.

Moreover, MMORPG can be greatly enhanced - and expensive downtime greatly reduced - with distributed computing -repparttar 133567 sharing of idle resources worldwide to perform calculations within ad hoc self-assembling computer networks. Such collaboration formsrepparttar 133568 core of, arguably,repparttar 133569 new architecture ofrepparttar 133570 Internet known as "The Grid". Companies such as IBM and Butterfly are already developingrepparttar 133571 requisite technologies.

According to an IBM-Butterfly press release:

"The Butterfly Grid T could enable online video game providers to support a massive number of players (a few millions) (simultaneously) withinrepparttar 133572 same game by allocating computing resources torepparttar 133573 most populated areas and most popular games."

The differences between video games and other forms of entertainment may be eroding. Hollywood films are actually a form of MMORPG's - simultaneously watched by thousands worldwide. Video games are interactive - while movies are passive but even this distinction may fall prey to Web films and interactive TV.

As real-life actors and pop idols are - ever so gradually - replaced by electronic avatars, video games will come to occupyrepparttar 133574 driver seat in a host of hitherto disparate industries. Movies may first be released as video games - rather than conversely. Original music written forrepparttar 133575 games will be published as "sound tracks".

Gamers will move seamlessly from their PDA to their PC, to their home cinema system, and back to their Interactive TV. Game consoles - already computational marvels - may finally succeed where PC's failed: to transformrepparttar 133576 face of entertainment.

Jeff Harrow aptly concludes:

" ... History teaches me that games tend to driverepparttar 133577 mass adoption of technologies that then become commonplace and find their way into "business." Examples include color monitors, higher-resolution and hardware-accelerated graphics, sound cards, and more. And inrepparttar 133578 case of these MMORPG games, I believe that they will eventually morph into effective virtual business venues for meetings, trade shows, and more. Don't ignore what's behind (and ahead for) these "games," just because they're games..."

Sam Vaknin is the author of Malignant Self Love - Narcissism Revisited and After the Rain - How the West Lost the East. Until recently, he served as the Economic Advisor to the Government of Macedonia. Visit Sam's Web site at http://samvak.tripod.com


Web Services: Revolution or Evolution?

Written by Camille Jacks


Continued from page 1

Small Vendor/Developer public relations and marketing must then produce product and service awareness through more strategic efforts than ever before. So that ifrepparttar general public is lead to believe that all IT advancements are made exclusively byrepparttar 133562 larger vendors, which are struggling with web services development and deployment that every developer must be doingrepparttar 133563 same.

The marketing challenge then becomes how to divertrepparttar 133564 attention ofrepparttar 133565 general public fromrepparttar 133566 overtly successful marketing campaign torepparttar 133567 actual technical achievements already in play? Followed up with how these advancements actually complimentrepparttar 133568 would-be user inrepparttar 133569 newer version of supply and demand.

Meanwhile, of course,repparttar 133570 programmers ofrepparttar 133571 hour continue to develop new tools and infrastructures utilizing xml applications to accomodaterepparttar 133572 variety of any sized business (ASB) requirements.



Camille Jacks Public Relations Manager Amulet Development Corp. www.amuletc.com & www.ecriteria.net

Camille@ecriteria.net




    <Back to Page 1
 
ImproveHomeLife.com © 2005
Terms of Use